Essential Concepts
Vector Basics
- Vectors are used to represent quantities that have both magnitude and direction.
- We can add vectors by using the parallelogram method or the triangle method to find the sum. We can multiply a vector by a scalar to change its length or give it the opposite direction.
- Subtraction of vectors is defined in terms of adding the negative of the vector.
- A vector is written in component form as [latex]{\bf{v}}=\langle{x,y}\rangle[/latex].
- The magnitude of a vector is a scalar: [latex]\parallel{\bf{v}}\parallel=\sqrt{x^2+y^2}[/latex].
- A unit vector [latex]\bf{u}[/latex] has magnitude [latex]1[/latex] and can be found by dividing a vector by its magnitude: [latex]{\bf{u}}=\frac{1}{\parallel{\bf{v}}\parallel}{\bf{v}}[/latex] The standard unit vectors are [latex]{\bf{i}}=\langle{1,0}\rangle[/latex] and [latex]{\bf{j}}=\langle{0,1}\rangle[/latex]. A vector [latex]{\bf{v}}=\langle{x,y}\rangle[/latex] can be expressed in terms of the standard unit vectors as [latex]{\bf{v}}=x{\bf{i}}+y{\bf{j}}[/latex].
- Vectors are often used in physics and engineering to represent forces and velocities, among other quantities.
Three-Dimensional Space
- The three-dimensional coordinate system is built around a set of three axes that intersect at right angles at a single point, the origin. Ordered triples [latex](x,y,z)[/latex] are used to describe the location of a point in space.
- The distance [latex]d[/latex] between points [latex](x_{1},y_{1},z_{1})[/latex] and [latex](x_{2},y_{2},z_{2})[/latex] is given by the formula [latex]d=\sqrt{(x_{2}-x_{1})^{2}+(y_{2}-y_{1})^{2}+(z_{2}-z_{1})^{2}}[/latex].
- In three dimensions, the equations [latex]x=a[/latex], [latex]y=b[/latex], and [latex]z=c[/latex] describe planes that are parallel to the coordinate planes.
- The standard equation of a sphere with center [latex](a,b,c)[/latex] and radius [latex]r[/latex] is [latex](x-a)^{2}+(y-b)^{2}+(z-c)^{2}=r^{2}[/latex].
- In three dimensions, as in two, vectors are commonly expressed in component form, [latex]{\bf{v}}=\langle{x,y,z}\rangle[/latex], or in terms of the standard unit vectors, [latex]x{\bf{i}}+y{\bf{j}}+z{\bf{k}}[/latex].
- Properties of vectors in space are a natural extension of the properties for vectors in a plane. Let [latex]{\bf{v}}=\langle{x_{1},y_{1},z_{1}}\rangle[/latex] and [latex]{\bf{w}}=\langle{x_{2},y_{2},z_{2}}\rangle[/latex] be vectors, and let [latex]k[/latex] be a scalar.
- Scalar multiplication: [latex]k{\bf{v}}=\langle{kx_{1},ky_{1},kz_{1}}\rangle[/latex]
- Vector addition: [latex]{\bf{v}}+{\bf{w}}=\langle{x_{1},y_{1},z_{1}}\rangle+\langle{x_{2},y_{2},z_{2}}\rangle=\langle{x_{1}+x_{2},y_{1}+y_{2},z_{1}+z_{2}}\rangle[/latex]
- Vector subtraction: [latex]{\bf{v}}-{\bf{w}}=\langle{x_{1},y_{1},z_{1}}\rangle-\langle{x_{2},y_{2},z_{2}}\rangle=\langle{x_{1}-x_{2},y_{1}-y_{2},z_{1}-z_{2}}\rangle[/latex]
- Vector magnitude: [latex]\parallel{\bf{v}}\parallel=\sqrt{{x_{1}}^{2}+{y_{1}}^{2}+{z_{1}}^{2}}[/latex]
- Unit vector in the direction of [latex]{\bf{v}}[/latex]: [latex]\frac{\bf{v}}{\parallel{\bf{v}}\parallel}=\frac{1}{\parallel{\bf{v}}\parallel}\langle{x_{1},y_{1},z_{1}}\rangle=\langle{\frac{x_{1}}{\parallel{\bf{v}}\parallel},\frac{y_{1}}{\parallel{\bf{v}}\parallel},\frac{z_{1}}{\parallel{\bf{v}}\parallel}}\rangle,{\bf{v}}\ne{0}[/latex]
Vector Operations in Space
- The dot product, or scalar product, of two vectors [latex]{\bf{u}}=\langle{u_1,u_2,u_3}\rangle[/latex] and [latex]{\bf{v}}=\langle{v_1,v_2,v_3}\rangle[/latex] is [latex]{\bf{u}}\cdot{\bf{v}}=u_{1}v_{1}+u_{2}v_{2}+u_{3}v_{3}[/latex].
- The dot product satisfies the following properties:
- [latex]{\bf{u}}\cdot{\bf{v}}={\bf{v}}\cdot{\bf{u}}[/latex]
- [latex]{\bf{u}}\cdot\left({\bf{v}}+{\bf{w}}\right)={\bf{u}}\cdot{\bf{v}}+{\bf{u}}\cdot{\bf{w}}[/latex]
- [latex]c({\bf{u}}\cdot{\bf{v}})=(c{\bf{u}})\cdot{\bf{v}}={\bf{u}}\cdot(c{\bf{v}})[/latex]
- [latex]{\bf{v}}\cdot{\bf{v}}=\parallel{\bf{v}}\parallel^{2}[/latex]
- The dot product of two vectors can be expressed, alternatively, as [latex]{\bf{u}}\cdot{\bf{v}}=\parallel{\bf{u}}\parallel\parallel{\bf{v}}\parallel\cos\theta[/latex]. This form of the dot product is useful for finding the measure of the angle formed by two vectors.
- Vectors [latex]\bf{u}[/latex] and [latex]\bf{v}[/latex] are orthogonal if [latex]{\bf{u}}\cdot{\bf{v}}=0[/latex].
- The angles formed by a nonzero vector and the coordinate axes are called the direction angles for the vector. The cosines of these angles are known as the direction cosines.
- The vector projection of [latex]\bf{v}[/latex] onto [latex]\bf{u}[/latex] is the vector [latex]\text{proj}_{\bf{u}}{\bf{v}}=\frac{\bf{u}\cdot\bf{v}}{\parallel{\bf{u}}\parallel^{2}}{\bf{u}}[/latex]. The magnitude of this vector is known as the scalar projection of [latex]\bf{v}[/latex] onto [latex]\bf{u}[/latex], given by [latex]\text{comp}_{\bf{u}}{\bf{v}}=\frac{\bf{u}\cdot\bf{v}}{\parallel{\bf{u}}\parallel}[/latex].
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Work is done when a force is applied to an object, causing displacement. When the force is represented by the vector [latex]\bf{F}[/latex] and the displacement is represented by the vector [latex]\bf{s}[/latex], then the work done [latex]W[/latex] is given by the formula [latex]W={\bf{F}}\cdot{\bf{s}}=\parallel{\bf{F}}\parallel\parallel{\bf{s}}\parallel\cos\theta[/latex].
Key Equations
- Distance between two points in space
[latex]d=\sqrt{(x_{2}-x_{1})^{2}+(y_{2}-y_{1})^{2}+(z_{2}-z_{1})^{2}}[/latex] - Sphere with center [latex](a,b,c)[/latex] and radius [latex]r[/latex]
[latex](x-a)^{2}+(y-b)^{2}+(z-c)^{2}=r^{2}[/latex] - Dot product of u and v
[latex]{\bf{u}}\cdot{\bf{v}}=u_{1}v_{1}+u_{2}v_{2}+u_{3}v_{3}[/latex] - Cosine of the angle formed by u and v
[latex]\cos\theta=\frac{{\bf{u}}\cdot{\bf{v}}}{\parallel{\bf{u}}\parallel\parallel{\bf{v}}\parallel}[/latex] - Vector projection of v onto u
[latex]\text{proj}_{\bf{u}}{\bf{v}}=\frac{\bf{u}\cdot\bf{v}}{\parallel{\bf{u}}\parallel^{2}}{\bf{u}}[/latex] - Scalar projection of v onto u
[latex]\text{comp}_{\bf{u}}{\bf{v}}=\frac{\bf{u}\cdot\bf{v}}{\parallel{\bf{u}}\parallel}[/latex]
- Work done by a force F to move an object through displacement vector [latex]\overrightarrow{PQ}[/latex]
[latex]W={\bf{F}}\cdot{\bf{s}}=\parallel{\bf{F}}\parallel\parallel{\bf{s}}\parallel\cos\theta[/latex]
Glossary
- component
- a scalar that describes either the vertical or horizontal direction of a vector
- coordinate plane
- a plane containing two of the three coordinate axes in the three-dimensional coordinate system, named by the axes it contains: the [latex]xy[/latex]-plane, [latex]xz[/latex]-plane, or the [latex]yz[/latex]-plane
- direction angles
- the angles formed by a nonzero vector and the coordinate axes
- direction cosines
- the cosines of the angles formed by a nonzero vector and the coordinate axes
- dot product or scalar product
- [latex]{\bf{u}}\cdot{\bf{v}}=u_{1}v_{1}+u_{2}v_{2}+u_{3}v_{3}[/latex], where [latex]{\bf{u}}=\langle{u_1,u_2,u_3}\rangle[/latex] and[latex]{\bf{v}}=\langle{v_1,v_2,v_3}\rangle[/latex]
- equivalent vectors
- vectors that have the same magnitude and the same direction
- initial point
- the starting point of a vector
- magnitude
- the length of a vector
- normalization
- using scalar multiplication to find a unit vector with a given direction
- octants
- the eight regions of space created by the coordinate planes
- orthogonal vectors
- vectors that form a right angle when placed in standard position
- parallelogram method
- a method for finding the sum of two vectors; position the vectors so they share the same initial point; the vectors then form two adjacent sides of a parallelogram; the sum of the vectors is the diagonal of that parallelogram
- right-hand rule
- a common way to define the orientation of the three-dimensional coordinate system; when the right hand is curved around the [latex]z[/latex]-axis in such a way that the fingers curl from the positive [latex]x[/latex]-axis to the positive [latex]y[/latex]-axis, the thumb points in the direction of the positive [latex]z[/latex]-axis
- scalar
- a real number
- scalar multiplication
- a vector operation that defines the product of a scalar and a vector
- scalar projection
- the magnitude of the vector projection of a vector
- sphere
- the set of all points equidistant from a given point known as the center
- standard equation of a sphere
- [latex](x-a)^{2}+(y-b)^{2}+(z-c)^{2}=r^{2}[/latex] describes a sphere with center [latex](a,b,c)[/latex] and radius [latex]r[/latex]
- standard-position Vectors
- a vector with initial point [latex](0,0)[/latex]
- standard unit vectors
- unit vectors along the coordinate axes: [latex]{\bf{i}}=\langle{1,0}\rangle[/latex], [latex]{\bf{j}}=\langle{0,1}\rangle[/latex]
- terminal point
- the endpoint of a vector
- three-dimensional rectangular coordinate system
- a coordinate system defined by three lines that intersect at right angles; every point in space is described by an ordered triple [latex](x,y,z)[/latex] that plots its location relative to the defining axes
- triangle inequality
- the length of any side of a triangle is less than the sum of the lengths of the other two sides
- triangle method
- a method for finding the sum of two vectors; position the vectors so the terminal point of one vector is the initial point of the other; these vectors then form two sides of a triangle; the sum of the vectors is the vector that forms the third side; the initial point of the sum is the initial point of the first vector; the terminal point of the sum is the terminal point of the second vector
- unit vector
- a vector with magnitude [latex]1[/latex]
- vector
- a mathematical object that has both magnitude and direction
- vector addition
- a vector operation that defines the sum of two vectors
- vector difference
- the vector difference [latex]{\bf{v}}-{\bf{w}}[/latex] is defined as [latex]{\bf{v}}+(-{\bf{w}})={\bf{v}}+(-1){\bf{w}}[/latex]
- vector projection
- the component of a vector that follows a given direction
- vector sum
- the sum of two vectors, [latex]{\bf{v}}[/latex] and [latex]{\bf{w}}[/latex]can be constructed graphically by placing the initial point of [latex]{\bf{w}}[/latex] at the terminal point of [latex]{\bf{v}}[/latex]; then the vector sum [latex]{\bf{v}}+{\bf{w}}[/latex] is the vector with an initial point that coincides with the initial point of [latex]{\bf{v}}[/latex], and with a terminal point that coincides with the terminal point of [latex]{\bf{w}}[/latex]
- work done by a force
- work is generally thought of as the amount of energy it takes to move an object; if we represent an applied force by a vector [latex]\bf{F}[/latex] and the displacement of an object by a vector [latex]\bf{s}[/latex], then the work done by the force is the dot product of [latex]\bf{F}[/latex] and [latex]\bf{s}[/latex]
- zero vector
- the vector with both initial point and terminal point [latex](0,0)[/latex]