- Evaluate a triple integral by changing to cylindrical coordinates
- Evaluate a triple integral by changing to spherical coordinates
Integration in Cylindrical Coordinates
The Main Idea
When setting up triple integrals in cylindrical coordinates, the critical element is the volume element [latex]dV = r \, dr \, d\theta \, dz[/latex]. That extra factor of [latex]r[/latex] is essential—it comes from the geometry of how cylindrical “wedges” expand as you move away from the [latex]z[/latex]-axis.
Converting to Cylindrical Coordinates
To convert a triple integral from rectangular to cylindrical coordinates, substitute [latex]x = r\cos\theta[/latex], [latex]y = r\sin\theta[/latex], and [latex]z = z[/latex] into the function. The integral becomes:
[latex]\underset{B}{\iiint} g(x,y,z) , dV = \underset{B}{\iiint} g(r\cos\theta, r\sin\theta, z) \, r \, dr \, d\theta \, dz[/latex]
Don’t forget that extra [latex]r[/latex]! It’s not part of the function—it’s part of the volume element itself.
Common Surface Equations
Cylindrical coordinates simplify many surface equations. A circular cylinder [latex]x^2 + y^2 = c^2[/latex] becomes simply [latex]r = c[/latex]. A cone [latex]z^2 = c^2(x^2 + y^2)[/latex] becomes [latex]z = cr[/latex]. A paraboloid [latex]z = c(x^2 + y^2)[/latex] becomes [latex]z = cr^2[/latex]. A sphere [latex]x^2 + y^2 + z^2 = c^2[/latex] becomes [latex]r^2 + z^2 = c^2[/latex].
Setting Up Bounds for General Regions
For a general region [latex]E[/latex] bounded between two surfaces, project onto the [latex]r\theta[/latex]-plane to find [latex]D[/latex]. If [latex]z[/latex] varies between [latex]u_1(r,\theta)[/latex] and [latex]u_2(r,\theta)[/latex], the integral becomes:
[latex]\underset{E}{\iiint} f(r,\theta,z) \, r \, dr \, d\theta \, dz = \underset{D}{\iint} \left[\int_{u_1(r,\theta)}^{u_2(r,\theta)} f(r,\theta,z) , dz\right] r \, dr \, d\theta[/latex]
Problem-Solving Strategy
- Identify surfaces with circular symmetry or expressions containing [latex]x^2 + y^2[/latex]
- Convert surface equations to cylindrical form
- Determine bounds by examining projections and intersections
- Set up the integral with the volume element [latex]r \, dr \, d\theta \, dz[/latex]
- Integrate in the order that simplifies computation—the order can be changed just as with rectangular coordinates
Integration in Spherical Coordinates
The Main Idea
Spherical coordinates shine when dealing with regions that have symmetry around a point, especially spheres, cones, and other shapes centered at the origin. The critical element is the volume element [latex]dV = \rho^2 \sin\varphi , d\rho , d\varphi , d\theta[/latex]. Those extra factors [latex]\rho^2 \sin\varphi[/latex] account for how spherical “wedges” change size based on distance from the origin and angle from the [latex]z[/latex]-axis.
Converting to Spherical Coordinates
To convert a triple integral from rectangular to spherical coordinates, substitute [latex]x = \rho\sin\varphi\cos\theta[/latex], [latex]y = \rho\sin\varphi\sin\theta[/latex], and [latex]z = \rho\cos\varphi[/latex] into the function. The integral becomes:
[latex]\underset{B}{\iiint} g(x,y,z) \, dV = \underset{B}{\iiint} g(\rho\sin\varphi\cos\theta, \rho\sin\varphi\sin\theta, \rho\cos\varphi) \, \rho^2 \sin\varphi \, d\rho \, d\varphi \, d\theta[/latex]
The [latex]\rho^2[/latex] accounts for radial expansion (things get bigger farther from the origin), while [latex]\sin\varphi[/latex] accounts for how the circumference at angle [latex]\varphi[/latex] from the [latex]z[/latex]-axis changes.
When to Use Spherical Coordinates
Look for expressions like [latex]x^2 + y^2 + z^2[/latex], which becomes simply [latex]\rho^2[/latex] in spherical coordinates. Spherical coordinates are ideal for spheres, cones pointing along the [latex]z[/latex]-axis, and regions centered at the origin. A sphere [latex]x^2 + y^2 + z^2 = c^2[/latex] becomes [latex]\rho = c[/latex]. A cone [latex]z = \sqrt{x^2 + y^2}[/latex] becomes [latex]\varphi = \frac{\pi}{4}[/latex].
Setting Up Bounds
For a spherical box, ranges are straightforward: [latex]a \leq \rho \leq b[/latex], [latex]\alpha \leq \theta \leq \beta[/latex], and [latex]\gamma \leq \varphi \leq \psi[/latex]. For general regions, project onto the [latex]\rho\theta[/latex]-plane and determine how [latex]\varphi[/latex] varies. Find intersections by converting surface equations to spherical form and solving for the variables.
Problem-Solving Strategy
- Convert surface equations to spherical coordinates
- Identify geometric boundaries (spheres become constants for [latex]\rho[/latex], cones become constants for [latex]\varphi[/latex])
- Find intersection points to determine ranges
- Set up the integral with the volume element [latex]\rho^2 \sin\varphi , d\rho , d\varphi , d\theta[/latex]
- Use symmetry when possible to simplify calculations
