- Switch between cylindrical and rectangular coordinates
- Switch between spherical and rectangular coordinates
- Recognize and describe different types of quadric surfaces
- Analyze 3D surfaces by looking at their cross-sections and traces
Cylindrical Coordinates
Cylindrical coordinates provide a natural extension of polar coordinates to three dimensions. Instead of just adding a third axis like we did going from 2D to 3D Cartesian coordinates, we build on the polar coordinate foundation.
cylindrical coordinate system
In the cylindrical coordinate system, a point in space is represented by the ordered triple [latex](r,\theta,z)[/latex], where
- [latex](r,\theta)[/latex] are the polar coordinates of the point’s projection in the [latex]xy[/latex]-plane
- [latex]z[/latex] is the usual [latex]z[/latex]-coordinate in the Cartesian coordinate system

Converting Between Coordinate Systems
The conversion formulas come directly from the right triangle relationships in the [latex]xy[/latex]-plane.

conversion between cylindrical and cartesian coordinates
The rectangular coordinates [latex](x, y, z)[/latex] and the cylindrical coordinates [latex](r,\theta,z)[/latex] of a point are related as follows:
Cylindrical to Rectangular:
- [latex]x = r\cos\theta[/latex]
- [latex]y = r\sin\theta[/latex]
- [latex]z = z[/latex]
Rectangular to Cylindrical:
- [latex]r^2 = x^2 + y^2[/latex] (so [latex]r = \sqrt{x^2 + y^2}[/latex] for [latex]r \geq 0[/latex])
- [latex]\tan\theta = \frac{y}{x}[/latex] (choose [latex]\theta[/latex] based on the quadrant)
- [latex]z = z[/latex]
Surfaces in Cylindrical Coordinates
Understanding what surfaces look like when one coordinate is held constant helps you visualize the cylindrical coordinate system.
Rectangular Coordinates (for comparison):
- [latex]x = c[/latex]: plane parallel to [latex]yz[/latex]-plane
- [latex]y = c[/latex]: plane parallel to [latex]xz[/latex]-plane
- [latex]z = c[/latex]: plane parallel to [latex]xy[/latex]-plane
Cylindrical Coordinates:
- [latex]r = c[/latex]: vertical circular cylinder of radius [latex]c[/latex] (points at fixed distance from [latex]z[/latex]-axis)
- [latex]\theta = c[/latex]: half-plane starting at [latex]z[/latex]-axis, making angle [latex]c[/latex] with positive [latex]x[/latex]-axis
- [latex]z = c[/latex]: plane parallel to [latex]xy[/latex]-plane (same as rectangular)


Describe the surfaces with the given cylindrical equations.
- [latex]\theta=\frac{\pi}4[/latex]
- [latex]r^{2}+z^{2}=9[/latex]
- [latex]z=r[/latex]
Cylindrical coordinates shine when dealing with problems that have cylindrical symmetry. In physics, many systems involving electrical charges, capacitors, and electromagnetic fields have this symmetry.
For example, the cylinder [latex]x^2 + y^2 = 25[/latex] in rectangular coordinates becomes simply [latex]r = 5[/latex] in cylindrical coordinates—much simpler to work with!



