A unit vector is a vector with magnitude [latex]1[/latex]. Unit vectors are useful because they indicate direction without being tied to a specific magnitude.
For any nonzero vector [latex]\mathbf{v}[/latex], you can find a unit vector [latex]\mathbf{u}[/latex] that points in the same direction by multiplying the vector by the reciprocal of its magnitude:
Figure 1. The vector [latex]{\bf{v}}[/latex] and associated unit vector [latex]{\bf{u}}=\frac{1}{||{\bf{v}}||}{\bf{v}}[/latex]. In this case, [latex]||{\bf{v}}||>1[/latex].
Let [latex]{\bf{v}} = \langle 1,2 \rangle[/latex].
Find a unit vector with the same direction as [latex]{\bf{v}}[/latex].
Find a vector [latex]{\bf{w}}[/latex] with the same direction as [latex]{\bf{v}}[/latex] such that [latex]||{\bf{w}}|| = 7[/latex].
First, find the magnitude of [latex]{\bf{v}}[/latex], then divide the components of [latex]{\bf{v}}[/latex] by the magnitude:
The vector [latex]{\bf{u}}[/latex] is in the same direction as [latex]{\bf{v}}[/latex] and [latex]||{\bf{u}}|| = 1[/latex]. Use scalar multiplication to increase the length of [latex]{\bf{u}}[/latex] without changing direction:
Sometimes it’s convenient to express vectors in terms of horizontal and vertical components using standard unit vectors:
[latex]\mathbf{i} = \langle 1,0 \rangle[/latex] (points along positive [latex]x[/latex]-axis)
[latex]\mathbf{j} = \langle 0,1 \rangle[/latex] (points along positive [latex]y[/latex]-axis)
Figure 2. The standard unit vectors [latex]i[/latex] and [latex]j[/latex].
Any vector [latex]\mathbf{v} = \langle x,y \rangle[/latex] can be written as a linear combination of [latex]\mathbf{i}[/latex] and [latex]\mathbf{j}[/latex]:
Thus, [latex]{\bf{v}}[/latex] is the sum of a horizontal vector with magnitude [latex]x[/latex], and a vertical vector with magnitude [latex]y[/latex], as in the following figure.
Figure 3. The vector [latex]{\bf{v}}[/latex] is the sum of [latex]x{\bf{i}}[/latex] and [latex]y{\bf{j}}[/latex].
Express the vector [latex]{\bf{w}} = \langle 3,-4 \rangle[/latex] in terms of standard unit vectors.
Vector [latex]{\bf{u}}[/latex] is a unit vector that forms an angle of [latex]60°[/latex] with the positive [latex]x[/latex]-axis. Use standard unit vectors to describe [latex]{\bf{u}}[/latex].
Resolve vector [latex]{\bf{w}}[/latex] into a vector with a zero [latex]y[/latex]-component and a vector with a zero [latex]x[/latex]-component:
Because [latex]{\bf{u}}[/latex] is a unit vector, the terminal point lies on the unit circle when the vector is placed in standard position (Figure 2.20).