- Evaluate a triple integral by changing to cylindrical coordinates
- Evaluate a triple integral by changing to spherical coordinates
Triple Integrals in Cylindrical and Spherical Coordinates
We have seen how to convert a double integral in rectangular coordinates into a double integral in polar coordinates in order to deal more conveniently with problems involving circular symmetry. A similar situation occurs with triple integrals, but here we need to distinguish between cylindrical symmetry and spherical symmetry. In this section we convert triple integrals in rectangular coordinates into a triple integral in either cylindrical or spherical coordinates.

Review of Cylindrical Coordinates
As we have seen earlier, in two-dimensional space [latex]\mathbb{R}^2[/latex], a point with rectangular coordinates [latex](x, y)[/latex] can be identified with [latex]{({r},{\theta})}[/latex] in polar coordinates and vice versa, where [latex]{x} = {r}{\cos}{\theta}[/latex], [latex]{y} = {r}{\sin}{\theta}[/latex], [latex]{r^2} = {x^2}+{y^2}[/latex], and [latex]{\tan}{\theta} = {({\frac{y}{x}})}[/latex] are the relationships between the variables.
In three-dimensional space [latex]\mathbb{R}^3[/latex], a point with rectangular coordinates [latex](x, y, z)[/latex] can be identified with cylindrical coordinates [latex]{({r},{\theta},{z})}[/latex] and vice versa. We can use these same conversion relationships, adding [latex]z[/latex] as the vertical distance to the point from the [latex]xy[/latex]-plane as shown in the following figure.
![A box [latex]E[/latex] where the projection [latex]D[/latex] in the [latex]xy[/latex]-plane is of Type I.](https://s3-us-west-2.amazonaws.com/courses-images/wp-content/uploads/sites/5667/2021/11/26172826/5-5-1.jpeg)
From rectangular to cylindrical:
- [latex]{x} = {r}{\cos}{\theta}[/latex]
- [latex]{y} = {r}{\sin}{\theta}[/latex]
- [latex]z = z[/latex]
From cylindrical to rectangular:
- [latex]{r^2} = {x^2} + {y^2}[/latex]
- [latex]{\theta} = {\tan^{-1}}{({\frac{y}{x}})}[/latex] (note: you may need to add [latex]\pi[/latex] to reach the correct quadrant)
- [latex]z = z[/latex]
In the two-dimensional plane with a rectangular coordinate system, when we say [latex]x=k[/latex] (constant) we mean an unbounded vertical line parallel to the [latex]y[/latex]-axis and when [latex]y=l[/latex] (constant) we mean an unbounded horizontal line parallel to the [latex]x[/latex]-axis. With the polar coordinate system, when we say [latex]r=c[/latex] (constant), we mean a circle of radius [latex]c[/latex] units and when [latex]{\theta} = {\alpha}[/latex] (constant) we mean an infinite ray making an angle [latex]{\alpha}[/latex] with the positive [latex]x[/latex]-axis.
Similarly, in three-dimensional space with rectangular coordinates [latex](x, y, z)[/latex], the equations [latex]x=k[/latex], [latex]y=l[/latex], and [latex]z=m[/latex], where [latex]k[/latex], [latex]l[/latex], and [latex]m[/latex] are constants, represent unbounded planes parallel to the [latex]yz[/latex]-plane, [latex]xz[/latex]-plane, and [latex]xy[/latex]-plane, respectively.
With cylindrical coordinates [latex]{({r},{\theta},{z})}[/latex], the equations [latex]{r} = {c}[/latex], [latex]{\theta} = {\alpha}[/latex], and [latex]z=m[/latex], where [latex]{c}[/latex], [latex]{\alpha}[/latex], and [latex]m[/latex] are constants, represent:
- [latex]r = c[/latex]: an unbounded vertical cylinder with the [latex]z[/latex]-axis as its radial axis
- [latex]\theta = \alpha[/latex]: a plane making a constant angle [latex]{\alpha}[/latex] with the [latex]xy[/latex]-plane
- [latex]z = m[/latex]: an unbounded horizontal plane parallel to the [latex]xy[/latex]-plane
This means that the circular cylinder [latex]x^{2}+y^{2}=c^{2}[/latex] in rectangular coordinates can be represented simply as [latex]r=c[/latex] in cylindrical coordinates.