{"id":517,"date":"2023-03-03T19:13:02","date_gmt":"2023-03-03T19:13:02","guid":{"rendered":"https:\/\/content.one.lumenlearning.com\/introductiontopsychology\/chapter\/module-8-cheatsheet\/"},"modified":"2026-04-08T17:48:12","modified_gmt":"2026-04-08T17:48:12","slug":"module-8-cheatsheet","status":"publish","type":"chapter","link":"https:\/\/content.one.lumenlearning.com\/introductiontopsychology\/chapter\/module-8-cheatsheet\/","title":{"raw":"Learning: Cheat Sheet","rendered":"Learning: Cheat Sheet"},"content":{"raw":"<p>The links below are designed for print; more screen reader friendly documents can be found on the Students: Additional Lumen Resources page.<\/p>\r\n<p style=\"text-align: right;\"><a href=\"https:\/\/course-building.s3.us-west-2.amazonaws.com\/Intro+Psych\/Cheat+Sheets\/Intro+Psychology+Cheat+Sheet+Module+8.pdf\" target=\"_blank\" rel=\"noopener\"><span style=\"font-size: 14pt;\">Download a PDF of this page here.<\/span><\/a><\/p>\r\n<p style=\"text-align: right;\"><a href=\"https:\/\/course-building.s3.us-west-2.amazonaws.com\/Intro+Psych\/Cheat+Sheets\/Spanish+-+Intro+Psychology+Cheat+Sheet+Module+8.pdf\" target=\"_blank\" rel=\"noopener\"><span style=\"font-size: 14pt;\">Download the Spanish version here.<\/span><\/a><\/p>\r\n<h2>Essential Concepts<\/h2>\r\n<h3>Learning and Classical Conditioning<\/h3>\r\n<ul>\r\n\t<li>Instincts and reflexes are innate behaviors\u2014they occur naturally and do not involve learning. In contrast, learning is a change in behavior or knowledge that results from experience.<\/li>\r\n\t<li>There are three main types of learning: classical conditioning, operant conditioning, and observational learning. Both classical and operant conditioning are forms of associative learning where associations are made between events that occur together. Observational learning is just as it sounds: learning by observing others.<\/li>\r\n\t<li>Pavlov\u2019s pioneering work with dogs contributed greatly to what we know about learning. His experiments explored the type of associative learning we now call classical conditioning.<\/li>\r\n\t<li>In classical conditioning, organisms learn to associate events that repeatedly happen together, and researchers study how a reflexive response to a stimulus can be mapped to a different stimulus\u2014by training an association between the two stimuli. Pavlov\u2019s experiments show how stimulus-response bonds are formed.<\/li>\r\n<\/ul>\r\n<h3>Processes in Classical Conditioning<\/h3>\r\n<ul>\r\n\t<li>During the acquisition phase of classical conditioning, an organism learns to associate a neutral stimulus with an unconditioned stimulus, leading to the development of a conditioned response.<\/li>\r\n\t<li>Extinction occurs when the conditioned stimulus is repeatedly presented without the unconditioned stimulus, resulting in a decrease in the conditioned response.<\/li>\r\n\t<li>Spontaneous recovery refers to the reemergence of the conditioned response after a rest period. S<\/li>\r\n\t<li>timulus discrimination involves responding differently to similar stimuli, while stimulus generalization occurs when the conditioned response is elicited by stimuli that are similar to the conditioned stimulus.<\/li>\r\n\t<li>Watson, the founder of behaviorism, was greatly influenced by Pavlov\u2019s work. He tested humans by conditioning fear in an infant known as Little Albert. His findings suggest that classical conditioning can explain how some fears develop.<\/li>\r\n<\/ul>\r\n<h3>Operant Conditioning<\/h3>\r\n<ul>\r\n\t<li>Operant conditioning is based on the work of B. F. Skinner. Operant conditioning is a form of learning in which the motivation for a behavior happens after the behavior is demonstrated. An animal or a human receives a consequence after performing a specific behavior.<\/li>\r\n\t<li>The consequence is either a reinforcer or a punisher. All reinforcement (positive or negative) increases the likelihood of a behavioral response. All punishment (positive or negative) decreases the likelihood of a behavioral response.<\/li>\r\n<\/ul>\r\n<h3>Reinforcement<\/h3>\r\n<ul>\r\n\t<li>Shaping is a technique used to teach complex behaviors by reinforcing successive approximations of the desired behavior, breaking it down into achievable steps, and gradually reinforcing closer and closer approximations until the target behavior is achieved. It is commonly used in animal training and can also be effective in teaching behaviors to humans, such as children learning to clean their room.<\/li>\r\n\t<li>Reinforcement can be used to promote learning and behavior change in both animals and humans. Primary reinforcers, such as food and water, have innate value, while secondary reinforcers, like praise or tokens, gain their reinforcing qualities by being associated with primary reinforcers.<\/li>\r\n\t<li>Several types of reinforcement schedules are used to reward behavior depending on either a set or variable period of time.\r\n\r\n<ul>\r\n\t<li>Continuous reinforcement involves providing a reinforcer every time a behavior is displayed, making it an effective and quick method for teaching new behaviors.<\/li>\r\n\t<li>Partial reinforcement involves providing reinforcement intermittently, with various schedules based on fixed or variable criteria such as response number or time intervals.<\/li>\r\n<\/ul>\r\n<\/li>\r\n<\/ul>\r\n<h3>Other Types of Learning<\/h3>\r\n<ul>\r\n\t<li>Latent learning is a type of learning that is not immediately expressed in behavior and is only demonstrated when there is motivation or a reason to do so, challenging the principles of behaviorism that emphasized observable responses and immediate reinforcement. It involves the formation of cognitive maps and can be observed in both animals and humans.<\/li>\r\n\t<li>According to Bandura, learning can occur by watching others and then modeling what they do or say. This is known as observational learning.<\/li>\r\n\t<li>There are specific steps in the process of modeling that must be followed if learning is to be successful. These steps include attention, retention, reproduction, and motivation.<\/li>\r\n<\/ul>\r\n<h2>Glossary<\/h2>\r\n<p><strong>acquisition<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">period of initial learning in classical conditioning in which a human or an animal begins to connect a neutral stimulus and an unconditioned stimulus so that the neutral stimulus will begin to elicit the conditioned response<\/p>\r\n<p><strong>associative learning<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">form of learning that involves connecting certain stimuli or events that occur together in the environment (classical and operant conditioning)<\/p>\r\n<p><strong>classical conditioning<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">learning in which the stimulus or experience occurs before the behavior and then gets paired or associated with the behavior<\/p>\r\n<p><strong>cognitive map<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">mental picture of the layout of the environment<\/p>\r\n<p><strong>conditioned response (CR)<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">response caused by the conditioned stimulus<\/p>\r\n<p><strong>conditioned stimulus (CS)<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">stimulus that elicits a response due to its being paired with an unconditioned stimulus<\/p>\r\n<p><strong>continuous reinforcement<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">rewarding a behavior every time it occurs<\/p>\r\n<p><strong>extinction<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">decrease in the conditioned response when the unconditioned stimulus is no longer paired with the conditioned stimulus<\/p>\r\n<p><strong>fixed interval reinforcement schedule<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">behavior is rewarded after a set amount of time<\/p>\r\n<p><strong>fixed ratio reinforcement schedule<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">set number of responses must occur before a behavior is rewarded<\/p>\r\n<p><strong>habituation<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">when we learn not to respond to a stimulus that is presented repeatedly without change<\/p>\r\n<p><strong>higher-order conditioning<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">(also, second-order conditioning) using a conditioned stimulus to condition a neutral stimulus<\/p>\r\n<p><strong>instinct<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">unlearned knowledge, involving complex patterns of behavior; instincts are thought to be more prevalent in lower animals than in humans<\/p>\r\n<p><strong>latent learning<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">learning that occurs, but it may not be evident until there is a reason to demonstrate it<\/p>\r\n<p><strong>law of effect<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">behavior that is followed by consequences satisfying to the organism will be repeated and behaviors that are followed by unpleasant consequences will be discouraged<\/p>\r\n<p><strong>learning<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">change in behavior or knowledge that is the result of experience<\/p>\r\n<p><strong>model<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">person who performs a behavior that serves as an example (in observational learning)<\/p>\r\n<p><strong>negative reinforcement<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">taking away an undesirable stimulus to increase a behavior<\/p>\r\n<p><strong>neutral stimulus (NS)<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">stimulus that does not initially elicit a response<\/p>\r\n<p><strong>observational learning<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">type of learning that occurs by watching others<\/p>\r\n<p><strong>operant conditioning<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">form of learning in which the stimulus\/experience happens after the behavior is demonstrated<\/p>\r\n<p><strong>positive reinforcement<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">adding a desirable stimulus to increase a behavior<\/p>\r\n<p><strong>punishment<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">implementation of a consequence in order to decrease a behavior<\/p>\r\n<p><strong>reflex<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">unlearned, automatic response by an organism to a stimulus in the environment<\/p>\r\n<p><strong>reinforcement<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">implementation of a consequence in order to increase a behavior<\/p>\r\n<p><strong>secondary reinforcer<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">has no inherent value unto itself and only has reinforcing qualities when linked with something else (e.g., money, gold stars, poker chips)<\/p>\r\n<p><strong>shaping<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">rewarding successive approximations toward a target behavior<\/p>\r\n<p><strong>spontaneous recovery<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">return of a previously extinguished conditioned response<\/p>\r\n<p><strong>stimulus discrimination<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">ability to respond differently to similar stimuli<\/p>\r\n<p><strong>stimulus generalization<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">demonstrating the conditioned response to stimuli that are similar to the conditioned stimulus<\/p>\r\n<p><strong>unconditioned response (UCR)<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">natural (unlearned) response caused by the unconditioned stimulus<\/p>\r\n<p><strong>unconditioned stimulus (UCS)<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">stimulus that elicits a reflexive response<\/p>\r\n<p><strong>variable interval reinforcement schedule<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">behavior is rewarded after unpredictable amounts of time have passed<\/p>\r\n<p><strong>variable ratio reinforcement schedule<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">number of responses differ before a behavior is rewarded<\/p>\r\n<p><strong>vicarious punishment<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">process where the observer sees the model punished, making the observer less likely to imitate the model\u2019s behavior<\/p>\r\n<p><strong>vicarious reinforcement<\/strong><\/p>\r\n<p style=\"padding-left: 40px;\">process where the observer sees the model rewarded, making the observer more likely to imitate the model\u2019s behavior<\/p>\r\n<p>&nbsp;<\/p>","rendered":"<p>The links below are designed for print; more screen reader friendly documents can be found on the Students: Additional Lumen Resources page.<\/p>\n<p style=\"text-align: right;\"><a href=\"https:\/\/course-building.s3.us-west-2.amazonaws.com\/Intro+Psych\/Cheat+Sheets\/Intro+Psychology+Cheat+Sheet+Module+8.pdf\" target=\"_blank\" rel=\"noopener\"><span style=\"font-size: 14pt;\">Download a PDF of this page here.<\/span><\/a><\/p>\n<p style=\"text-align: right;\"><a href=\"https:\/\/course-building.s3.us-west-2.amazonaws.com\/Intro+Psych\/Cheat+Sheets\/Spanish+-+Intro+Psychology+Cheat+Sheet+Module+8.pdf\" target=\"_blank\" rel=\"noopener\"><span style=\"font-size: 14pt;\">Download the Spanish version here.<\/span><\/a><\/p>\n<h2>Essential Concepts<\/h2>\n<h3>Learning and Classical Conditioning<\/h3>\n<ul>\n<li>Instincts and reflexes are innate behaviors\u2014they occur naturally and do not involve learning. In contrast, learning is a change in behavior or knowledge that results from experience.<\/li>\n<li>There are three main types of learning: classical conditioning, operant conditioning, and observational learning. Both classical and operant conditioning are forms of associative learning where associations are made between events that occur together. Observational learning is just as it sounds: learning by observing others.<\/li>\n<li>Pavlov\u2019s pioneering work with dogs contributed greatly to what we know about learning. His experiments explored the type of associative learning we now call classical conditioning.<\/li>\n<li>In classical conditioning, organisms learn to associate events that repeatedly happen together, and researchers study how a reflexive response to a stimulus can be mapped to a different stimulus\u2014by training an association between the two stimuli. Pavlov\u2019s experiments show how stimulus-response bonds are formed.<\/li>\n<\/ul>\n<h3>Processes in Classical Conditioning<\/h3>\n<ul>\n<li>During the acquisition phase of classical conditioning, an organism learns to associate a neutral stimulus with an unconditioned stimulus, leading to the development of a conditioned response.<\/li>\n<li>Extinction occurs when the conditioned stimulus is repeatedly presented without the unconditioned stimulus, resulting in a decrease in the conditioned response.<\/li>\n<li>Spontaneous recovery refers to the reemergence of the conditioned response after a rest period. S<\/li>\n<li>timulus discrimination involves responding differently to similar stimuli, while stimulus generalization occurs when the conditioned response is elicited by stimuli that are similar to the conditioned stimulus.<\/li>\n<li>Watson, the founder of behaviorism, was greatly influenced by Pavlov\u2019s work. He tested humans by conditioning fear in an infant known as Little Albert. His findings suggest that classical conditioning can explain how some fears develop.<\/li>\n<\/ul>\n<h3>Operant Conditioning<\/h3>\n<ul>\n<li>Operant conditioning is based on the work of B. F. Skinner. Operant conditioning is a form of learning in which the motivation for a behavior happens after the behavior is demonstrated. An animal or a human receives a consequence after performing a specific behavior.<\/li>\n<li>The consequence is either a reinforcer or a punisher. All reinforcement (positive or negative) increases the likelihood of a behavioral response. All punishment (positive or negative) decreases the likelihood of a behavioral response.<\/li>\n<\/ul>\n<h3>Reinforcement<\/h3>\n<ul>\n<li>Shaping is a technique used to teach complex behaviors by reinforcing successive approximations of the desired behavior, breaking it down into achievable steps, and gradually reinforcing closer and closer approximations until the target behavior is achieved. It is commonly used in animal training and can also be effective in teaching behaviors to humans, such as children learning to clean their room.<\/li>\n<li>Reinforcement can be used to promote learning and behavior change in both animals and humans. Primary reinforcers, such as food and water, have innate value, while secondary reinforcers, like praise or tokens, gain their reinforcing qualities by being associated with primary reinforcers.<\/li>\n<li>Several types of reinforcement schedules are used to reward behavior depending on either a set or variable period of time.\n<ul>\n<li>Continuous reinforcement involves providing a reinforcer every time a behavior is displayed, making it an effective and quick method for teaching new behaviors.<\/li>\n<li>Partial reinforcement involves providing reinforcement intermittently, with various schedules based on fixed or variable criteria such as response number or time intervals.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3>Other Types of Learning<\/h3>\n<ul>\n<li>Latent learning is a type of learning that is not immediately expressed in behavior and is only demonstrated when there is motivation or a reason to do so, challenging the principles of behaviorism that emphasized observable responses and immediate reinforcement. It involves the formation of cognitive maps and can be observed in both animals and humans.<\/li>\n<li>According to Bandura, learning can occur by watching others and then modeling what they do or say. This is known as observational learning.<\/li>\n<li>There are specific steps in the process of modeling that must be followed if learning is to be successful. These steps include attention, retention, reproduction, and motivation.<\/li>\n<\/ul>\n<h2>Glossary<\/h2>\n<p><strong>acquisition<\/strong><\/p>\n<p style=\"padding-left: 40px;\">period of initial learning in classical conditioning in which a human or an animal begins to connect a neutral stimulus and an unconditioned stimulus so that the neutral stimulus will begin to elicit the conditioned response<\/p>\n<p><strong>associative learning<\/strong><\/p>\n<p style=\"padding-left: 40px;\">form of learning that involves connecting certain stimuli or events that occur together in the environment (classical and operant conditioning)<\/p>\n<p><strong>classical conditioning<\/strong><\/p>\n<p style=\"padding-left: 40px;\">learning in which the stimulus or experience occurs before the behavior and then gets paired or associated with the behavior<\/p>\n<p><strong>cognitive map<\/strong><\/p>\n<p style=\"padding-left: 40px;\">mental picture of the layout of the environment<\/p>\n<p><strong>conditioned response (CR)<\/strong><\/p>\n<p style=\"padding-left: 40px;\">response caused by the conditioned stimulus<\/p>\n<p><strong>conditioned stimulus (CS)<\/strong><\/p>\n<p style=\"padding-left: 40px;\">stimulus that elicits a response due to its being paired with an unconditioned stimulus<\/p>\n<p><strong>continuous reinforcement<\/strong><\/p>\n<p style=\"padding-left: 40px;\">rewarding a behavior every time it occurs<\/p>\n<p><strong>extinction<\/strong><\/p>\n<p style=\"padding-left: 40px;\">decrease in the conditioned response when the unconditioned stimulus is no longer paired with the conditioned stimulus<\/p>\n<p><strong>fixed interval reinforcement schedule<\/strong><\/p>\n<p style=\"padding-left: 40px;\">behavior is rewarded after a set amount of time<\/p>\n<p><strong>fixed ratio reinforcement schedule<\/strong><\/p>\n<p style=\"padding-left: 40px;\">set number of responses must occur before a behavior is rewarded<\/p>\n<p><strong>habituation<\/strong><\/p>\n<p style=\"padding-left: 40px;\">when we learn not to respond to a stimulus that is presented repeatedly without change<\/p>\n<p><strong>higher-order conditioning<\/strong><\/p>\n<p style=\"padding-left: 40px;\">(also, second-order conditioning) using a conditioned stimulus to condition a neutral stimulus<\/p>\n<p><strong>instinct<\/strong><\/p>\n<p style=\"padding-left: 40px;\">unlearned knowledge, involving complex patterns of behavior; instincts are thought to be more prevalent in lower animals than in humans<\/p>\n<p><strong>latent learning<\/strong><\/p>\n<p style=\"padding-left: 40px;\">learning that occurs, but it may not be evident until there is a reason to demonstrate it<\/p>\n<p><strong>law of effect<\/strong><\/p>\n<p style=\"padding-left: 40px;\">behavior that is followed by consequences satisfying to the organism will be repeated and behaviors that are followed by unpleasant consequences will be discouraged<\/p>\n<p><strong>learning<\/strong><\/p>\n<p style=\"padding-left: 40px;\">change in behavior or knowledge that is the result of experience<\/p>\n<p><strong>model<\/strong><\/p>\n<p style=\"padding-left: 40px;\">person who performs a behavior that serves as an example (in observational learning)<\/p>\n<p><strong>negative reinforcement<\/strong><\/p>\n<p style=\"padding-left: 40px;\">taking away an undesirable stimulus to increase a behavior<\/p>\n<p><strong>neutral stimulus (NS)<\/strong><\/p>\n<p style=\"padding-left: 40px;\">stimulus that does not initially elicit a response<\/p>\n<p><strong>observational learning<\/strong><\/p>\n<p style=\"padding-left: 40px;\">type of learning that occurs by watching others<\/p>\n<p><strong>operant conditioning<\/strong><\/p>\n<p style=\"padding-left: 40px;\">form of learning in which the stimulus\/experience happens after the behavior is demonstrated<\/p>\n<p><strong>positive reinforcement<\/strong><\/p>\n<p style=\"padding-left: 40px;\">adding a desirable stimulus to increase a behavior<\/p>\n<p><strong>punishment<\/strong><\/p>\n<p style=\"padding-left: 40px;\">implementation of a consequence in order to decrease a behavior<\/p>\n<p><strong>reflex<\/strong><\/p>\n<p style=\"padding-left: 40px;\">unlearned, automatic response by an organism to a stimulus in the environment<\/p>\n<p><strong>reinforcement<\/strong><\/p>\n<p style=\"padding-left: 40px;\">implementation of a consequence in order to increase a behavior<\/p>\n<p><strong>secondary reinforcer<\/strong><\/p>\n<p style=\"padding-left: 40px;\">has no inherent value unto itself and only has reinforcing qualities when linked with something else (e.g., money, gold stars, poker chips)<\/p>\n<p><strong>shaping<\/strong><\/p>\n<p style=\"padding-left: 40px;\">rewarding successive approximations toward a target behavior<\/p>\n<p><strong>spontaneous recovery<\/strong><\/p>\n<p style=\"padding-left: 40px;\">return of a previously extinguished conditioned response<\/p>\n<p><strong>stimulus discrimination<\/strong><\/p>\n<p style=\"padding-left: 40px;\">ability to respond differently to similar stimuli<\/p>\n<p><strong>stimulus generalization<\/strong><\/p>\n<p style=\"padding-left: 40px;\">demonstrating the conditioned response to stimuli that are similar to the conditioned stimulus<\/p>\n<p><strong>unconditioned response (UCR)<\/strong><\/p>\n<p style=\"padding-left: 40px;\">natural (unlearned) response caused by the unconditioned stimulus<\/p>\n<p><strong>unconditioned stimulus (UCS)<\/strong><\/p>\n<p style=\"padding-left: 40px;\">stimulus that elicits a reflexive response<\/p>\n<p><strong>variable interval reinforcement schedule<\/strong><\/p>\n<p style=\"padding-left: 40px;\">behavior is rewarded after unpredictable amounts of time have passed<\/p>\n<p><strong>variable ratio reinforcement schedule<\/strong><\/p>\n<p style=\"padding-left: 40px;\">number of responses differ before a behavior is rewarded<\/p>\n<p><strong>vicarious punishment<\/strong><\/p>\n<p style=\"padding-left: 40px;\">process where the observer sees the model punished, making the observer less likely to imitate the model\u2019s behavior<\/p>\n<p><strong>vicarious reinforcement<\/strong><\/p>\n<p style=\"padding-left: 40px;\">process where the observer sees the model rewarded, making the observer more likely to imitate the model\u2019s behavior<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"author":20,"menu_order":2,"template":"","meta":{"_candela_citation":"[{\"type\":\"cc\",\"description\":\"How to Train a Brain - Crash Course Psychology #11\",\"author\":\"\",\"organization\":\"CrashCourse\",\"url\":\"https:\/\/youtu.be\/qG2SwE_6uVM?list=PL8dPuuaLjXtOPRKzVLY0jJY-uHOH9KVU6\",\"project\":\"\",\"license\":\"other\",\"license_terms\":\"Standard YouTube 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