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Essential Concepts
Learning and Classical Conditioning
- Instincts and reflexes are innate behaviors—they occur naturally and do not involve learning. In contrast, learning is a change in behavior or knowledge that results from experience.
- There are three main types of learning: classical conditioning, operant conditioning, and observational learning. Both classical and operant conditioning are forms of associative learning where associations are made between events that occur together. Observational learning is just as it sounds: learning by observing others.
- Pavlov’s pioneering work with dogs contributed greatly to what we know about learning. His experiments explored the type of associative learning we now call classical conditioning.
- In classical conditioning, organisms learn to associate events that repeatedly happen together, and researchers study how a reflexive response to a stimulus can be mapped to a different stimulus—by training an association between the two stimuli. Pavlov’s experiments show how stimulus-response bonds are formed.
Processes in Classical Conditioning
- During the acquisition phase of classical conditioning, an organism learns to associate a neutral stimulus with an unconditioned stimulus, leading to the development of a conditioned response.
- Extinction occurs when the conditioned stimulus is repeatedly presented without the unconditioned stimulus, resulting in a decrease in the conditioned response.
- Spontaneous recovery refers to the reemergence of the conditioned response after a rest period. S
- timulus discrimination involves responding differently to similar stimuli, while stimulus generalization occurs when the conditioned response is elicited by stimuli that are similar to the conditioned stimulus.
- Watson, the founder of behaviorism, was greatly influenced by Pavlov’s work. He tested humans by conditioning fear in an infant known as Little Albert. His findings suggest that classical conditioning can explain how some fears develop.
Operant Conditioning
- Operant conditioning is based on the work of B. F. Skinner. Operant conditioning is a form of learning in which the motivation for a behavior happens after the behavior is demonstrated. An animal or a human receives a consequence after performing a specific behavior.
- The consequence is either a reinforcer or a punisher. All reinforcement (positive or negative) increases the likelihood of a behavioral response. All punishment (positive or negative) decreases the likelihood of a behavioral response.
Reinforcement
- Shaping is a technique used to teach complex behaviors by reinforcing successive approximations of the desired behavior, breaking it down into achievable steps, and gradually reinforcing closer and closer approximations until the target behavior is achieved. It is commonly used in animal training and can also be effective in teaching behaviors to humans, such as children learning to clean their room.
- Reinforcement can be used to promote learning and behavior change in both animals and humans. Primary reinforcers, such as food and water, have innate value, while secondary reinforcers, like praise or tokens, gain their reinforcing qualities by being associated with primary reinforcers.
- Several types of reinforcement schedules are used to reward behavior depending on either a set or variable period of time.
- Continuous reinforcement involves providing a reinforcer every time a behavior is displayed, making it an effective and quick method for teaching new behaviors.
- Partial reinforcement involves providing reinforcement intermittently, with various schedules based on fixed or variable criteria such as response number or time intervals.
Other Types of Learning
- Latent learning is a type of learning that is not immediately expressed in behavior and is only demonstrated when there is motivation or a reason to do so, challenging the principles of behaviorism that emphasized observable responses and immediate reinforcement. It involves the formation of cognitive maps and can be observed in both animals and humans.
- According to Bandura, learning can occur by watching others and then modeling what they do or say. This is known as observational learning.
- There are specific steps in the process of modeling that must be followed if learning is to be successful. These steps include attention, retention, reproduction, and motivation.
Glossary
acquisition
period of initial learning in classical conditioning in which a human or an animal begins to connect a neutral stimulus and an unconditioned stimulus so that the neutral stimulus will begin to elicit the conditioned response
associative learning
form of learning that involves connecting certain stimuli or events that occur together in the environment (classical and operant conditioning)
classical conditioning
learning in which the stimulus or experience occurs before the behavior and then gets paired or associated with the behavior
cognitive map
mental picture of the layout of the environment
conditioned response (CR)
response caused by the conditioned stimulus
conditioned stimulus (CS)
stimulus that elicits a response due to its being paired with an unconditioned stimulus
continuous reinforcement
rewarding a behavior every time it occurs
extinction
decrease in the conditioned response when the unconditioned stimulus is no longer paired with the conditioned stimulus
fixed interval reinforcement schedule
behavior is rewarded after a set amount of time
fixed ratio reinforcement schedule
set number of responses must occur before a behavior is rewarded
habituation
when we learn not to respond to a stimulus that is presented repeatedly without change
higher-order conditioning
(also, second-order conditioning) using a conditioned stimulus to condition a neutral stimulus
instinct
unlearned knowledge, involving complex patterns of behavior; instincts are thought to be more prevalent in lower animals than in humans
latent learning
learning that occurs, but it may not be evident until there is a reason to demonstrate it
law of effect
behavior that is followed by consequences satisfying to the organism will be repeated and behaviors that are followed by unpleasant consequences will be discouraged
learning
change in behavior or knowledge that is the result of experience
model
person who performs a behavior that serves as an example (in observational learning)
negative reinforcement
taking away an undesirable stimulus to increase a behavior
neutral stimulus (NS)
stimulus that does not initially elicit a response
observational learning
type of learning that occurs by watching others
operant conditioning
form of learning in which the stimulus/experience happens after the behavior is demonstrated
positive reinforcement
adding a desirable stimulus to increase a behavior
punishment
implementation of a consequence in order to decrease a behavior
reflex
unlearned, automatic response by an organism to a stimulus in the environment
reinforcement
implementation of a consequence in order to increase a behavior
secondary reinforcer
has no inherent value unto itself and only has reinforcing qualities when linked with something else (e.g., money, gold stars, poker chips)
shaping
rewarding successive approximations toward a target behavior
spontaneous recovery
return of a previously extinguished conditioned response
stimulus discrimination
ability to respond differently to similar stimuli
stimulus generalization
demonstrating the conditioned response to stimuli that are similar to the conditioned stimulus
unconditioned response (UCR)
natural (unlearned) response caused by the unconditioned stimulus
unconditioned stimulus (UCS)
stimulus that elicits a reflexive response
variable interval reinforcement schedule
behavior is rewarded after unpredictable amounts of time have passed
variable ratio reinforcement schedule
number of responses differ before a behavior is rewarded
vicarious punishment
process where the observer sees the model punished, making the observer less likely to imitate the model’s behavior
vicarious reinforcement
process where the observer sees the model rewarded, making the observer more likely to imitate the model’s behavior