- Build and use equations and formulas that aren’t straight lines to solve real-life problems.
Quadratic Applications
The Main Idea
- Projectile Motion: The curved path of an object launched into the air and affected by gravity
- Quadratic Model: [latex]h = at^2 + bt + c[/latex], where:
- [latex]h[/latex] is height
- [latex]t[/latex] is time
- [latex]a[/latex], [latex]b[/latex], and [latex]c[/latex] are constants
- Parabolic Trajectory: The shape of the path followed by a projectile
- Real-world appliations
- Satellite launches
- Rocket science
- Sports (e.g., basketball shots, football passes)
- Ballistics
- GPS-enabled tracking projectiles in law enforcement
Problem-Solving Strategy
- Identify the given quadratic equation
- Determine what information is required (e.g., time to hit ground, maximum height)
- Set up the equation based on the question:
- For ground impact: Set height to 0
- For specific height: Set height to the given value
- Solve the resulting quadratic equation
- Interpret the results in the context of the problem
You can view the transcript for “Ex: Quadratic Function Application Using Formulas – Rocket Launch” here (opens in new window).
Areas and Volumes
The Main Idea
- Geometric Formulas:
- Area formulas (2D shapes)
- Volume formulas (3D shapes)
- Perimeter and surface area
- Variable Relationships:
- Linear (e.g., perimeter of a rectangle)
- Quadratic (e.g., area of a circle)
- Cubic (e.g., volume of a sphere)
- Problem-Solving Approach:
- Identify relevant shapes
- Determine given and unknown variables
- Select appropriate formulas
- Set up and solve equations
- Interpret results in context
Shape | Formula | Variables |
---|---|---|
Rectangle (Area) | [latex]A = lw[/latex] | [latex]l[/latex] = length, [latex]w[/latex] = width |
Circle (Area) | [latex]A = \pi r^2[/latex] | [latex]r[/latex] = radius |
Triangle (Area) | [latex]A = \frac{1}{2}bh[/latex] | [latex]b[/latex] = base, [latex]h[/latex] = height |
Rectangular Prism (Volume) | [latex]V = lwh[/latex] | [latex]l[/latex] = length, [latex]w[/latex] = width, [latex]h[/latex] = height |
Sphere (Volume) | [latex]V = \frac{4}{3}\pi r^3[/latex] | [latex]r[/latex] = radius |