{"id":876,"date":"2025-10-14T15:12:19","date_gmt":"2025-10-14T15:12:19","guid":{"rendered":"https:\/\/content.one.lumenlearning.com\/calculus3\/?post_type=chapter&#038;p=876"},"modified":"2025-10-20T15:30:30","modified_gmt":"2025-10-20T15:30:30","slug":"three-dimensional-space-learn-it-3","status":"publish","type":"chapter","link":"https:\/\/content.one.lumenlearning.com\/calculus3\/chapter\/three-dimensional-space-learn-it-3\/","title":{"raw":"Three-Dimensional Space: Learn It 3","rendered":"Three-Dimensional Space: Learn It 3"},"content":{"raw":"<h2>Working with Vectors in Three Dimensions<\/h2>\r\nThree-dimensional vectors work exactly like their 2D counterparts\u2014they're quantities with both magnitude and direction, represented by directed line segments (arrows). The only difference is that 3D vectors point in three-dimensional space.\r\n<p id=\"fs-id1163723968905\">A vector [latex]\\mathbf{v} = \\langle x,y,z \\rangle[\/latex] has the initial point at the origin [latex](0, 0, 0)[\/latex] and terminal point [latex](x, y, z)[\/latex].<\/p>\r\n<p class=\"whitespace-normal break-words\">The <strong>zero vector<\/strong> in 3D is [latex]\\mathbf{0} = \\langle 0,0,0 \\rangle[\/latex].<\/p>\r\n\r\n<section class=\"textbox example\" aria-label=\"Example\">\r\nThe three dimensional vector [latex]\\mathbf{v} = \\langle 2,4,1 \\rangle[\/latex] is represented by a directed line segment from point [latex](0, 0, 0)[\/latex] to point [latex](2, 4, 1)[\/latex] (Figure 1).<\/div>\r\n[caption id=\"attachment_5049\" align=\"aligncenter\" width=\"409\"]<img class=\"wp-image-5049 size-full\" src=\"https:\/\/s3-us-west-2.amazonaws.com\/courses-images\/wp-content\/uploads\/sites\/5667\/2021\/08\/26193624\/Figure-2.39.jpg\" alt=\"\" width=\"409\" height=\"470\" \/> Figure 1. Vector [latex]v=\u27e82,4,1\u27e9[\/latex] is represented by a directed line segment from point [latex](0,0,0)[\/latex] to point [latex](2,4,1)[\/latex].[\/caption]<\/div>\r\n<\/section>\r\n<h3>Vector Operations in 3D<\/h3>\r\n<p class=\"whitespace-normal break-words\">All the vector operations you know from 2D extend naturally to 3D. For vectors [latex]\\mathbf{v} = \\langle x_1,y_1,z_1 \\rangle[\/latex] and [latex]\\mathbf{w} = \\langle x_2,y_2,z_2 \\rangle[\/latex], and scalar [latex]k[\/latex]:<\/p>\r\n<p class=\"whitespace-normal break-words\"><strong>Vector Addition<\/strong>: [latex]\\mathbf{v} + \\mathbf{w} = \\langle x_1 + x_2, y_1 + y_2, z_1 + z_2 \\rangle[\/latex]<\/p>\r\n<p class=\"whitespace-normal break-words\"><strong>Scalar Multiplication<\/strong>: [latex]k\\mathbf{v} = \\langle kx_1, ky_1, kz_1 \\rangle[\/latex]<\/p>\r\n<p class=\"whitespace-normal break-words\"><strong>Vector Subtraction<\/strong>: [latex]\\mathbf{v} - \\mathbf{w} = \\mathbf{v} + (-\\mathbf{w}) = \\langle x_1 - x_2, y_1 - y_2, z_1 - z_2 \\rangle[\/latex]<\/p>\r\n\r\n<section class=\"textbox proTip\" aria-label=\"Pro Tip\">Vector addition and other geometric operations work the same way in 3D as in 2D. The parallelogram rule, triangle method, and all the visual techniques you learned for 2D vectors apply directly to 3D.\r\n\r\n[caption id=\"attachment_5059\" align=\"aligncenter\" width=\"263\"]<img class=\"size-full wp-image-5059\" src=\"https:\/\/s3-us-west-2.amazonaws.com\/courses-images\/wp-content\/uploads\/sites\/5667\/2021\/08\/26204706\/Figure-2.41.jpg\" alt=\"This figure is the first octant of the 3-dimensional coordinate system. It has has three vectors in standard position. The first vector is labeled \u201cA.\u201d The second vector is labeled \u201cB.\u201d The third vector is labeled \u201cA + B.\u201d This vector is in between vectors A and B.\" width=\"263\" height=\"203\" \/> Figure 3. To add vectors in three dimensions, we follow the same procedures we learned for two dimensions.[\/caption]\r\n\r\n<\/section>\r\n<h3 class=\"text-xl font-bold text-text-100 mt-1 -mb-0.5\">Standard Unit Vectors in 3D<\/h3>\r\n<p class=\"whitespace-normal break-words\">The 2D standard unit vectors [latex]\\mathbf{i}[\/latex] and [latex]\\mathbf{j}[\/latex] get a third companion in 3D:<\/p>\r\n\r\n<ul class=\"[&amp;:not(:last-child)_ul]:pb-1 [&amp;:not(:last-child)_ol]:pb-1 list-disc space-y-2.5 pl-7\">\r\n \t<li class=\"whitespace-normal break-words\">[latex]\\mathbf{i} = \\langle 1,0,0 \\rangle[\/latex] (points along positive [latex]x[\/latex]-axis)<\/li>\r\n \t<li class=\"whitespace-normal break-words\">[latex]\\mathbf{j} = \\langle 0,1,0 \\rangle[\/latex] (points along positive [latex]y[\/latex]-axis)<\/li>\r\n \t<li class=\"whitespace-normal break-words\">[latex]\\mathbf{k} = \\langle 0,0,1 \\rangle[\/latex] (points along positive [latex]z[\/latex]-axis)<\/li>\r\n<\/ul>\r\n<p class=\"whitespace-pre-wrap break-words\">Any 3D vector can be written in standard unit vector form:<\/p>\r\n<p class=\"whitespace-pre-wrap break-words\" style=\"text-align: center;\">[latex]\\mathbf{v} = \\langle x,y,z \\rangle = x\\mathbf{i} + y\\mathbf{j} + z\\mathbf{k}[\/latex]<\/p>\r\n<section class=\"textbox example\" aria-label=\"Example\">Let [latex]\\overrightarrow{PQ}[\/latex] be the vector with initial point [latex]P=(3, 12, 6)[\/latex] and terminal point [latex]Q=(-4, -3, 2)[\/latex] as shown in\u00a0Figure 2. Express [latex]\\overrightarrow{PQ}[\/latex] in both component form and using standard unit vectors.[caption id=\"attachment_5058\" align=\"aligncenter\" width=\"460\"]<img class=\"size-full wp-image-5058\" src=\"https:\/\/s3-us-west-2.amazonaws.com\/courses-images\/wp-content\/uploads\/sites\/5667\/2021\/08\/26204541\/Figure-2.40.jpg\" alt=\"This figure is the 3-dimensional coordinate system. It has two points labeled. The first point is P = (3, 12, 6). The second point is Q = (-4, -3, 2). There is a vector from P to Q.\" width=\"460\" height=\"470\" \/> Figure 2. The vector with initial point [latex]P=(3,12,6)[\/latex] and terminal point [latex]Q=(\u22124,\u22123,2)[\/latex].[\/caption][reveal-answer q=\"682367238\"]Show Solution[\/reveal-answer]\r\n[hidden-answer a=\"682367238\"]\r\n<p id=\"fs-id1163723674687\">In component form,<\/p>\r\n\r\n<center>[latex]\r\n\\begin{align*}\r\n\\overrightarrow{PQ} &amp;= \\langle x_2 - x_1,y_2 - y_1,z_2 - z_1 \\rangle \\\\\r\n&amp;= \\langle -4-3, -3-12,2-6 \\rangle = \\langle -7,-15,-4 \\rangle\\\\\r\n\\end{align*}\r\n[\/latex].<\/center>.\r\n<p id=\"fs-id1163723340586\">In standard unit form,<\/p>\r\n\r\n<center>[latex]\\overrightarrow{PQ} =-7\\mathbf{i} -15\\mathbf{j}-4\\mathbf{k} [\/latex].<\/center>[\/hidden-answer]\r\n\r\n<\/section>We have already seen how some of the algebraic properties of vectors, such as vector addition and scalar multiplication, can be extended to three dimensions. Other properties can be extended in similar fashion. They are summarized here for our reference.\r\n\r\n<section class=\"textbox keyTakeaway\" aria-label=\"Key Takeaway\">\r\n<h3>3D vector operations<\/h3>\r\n<p class=\"whitespace-normal break-words\">For vectors [latex]\\mathbf{v} = \\langle x_1,y_1,z_1 \\rangle[\/latex] and [latex]\\mathbf{w} = \\langle x_2,y_2,z_2 \\rangle[\/latex], and scalar [latex]k[\/latex]:<\/p>\r\n\r\n<ul>\r\n \t<li class=\"whitespace-normal break-words\"><strong>Scalar multiplication<\/strong>: [latex]k\\mathbf{v} = \\langle kx_1,ky_1,kz_1 \\rangle[\/latex]<\/li>\r\n \t<li class=\"whitespace-normal break-words\"><strong>Vector addition<\/strong>: [latex]\\mathbf{v} + \\mathbf{w} = \\langle x_1 + x_2,y_1 + y_2,z_1 + z_2 \\rangle[\/latex]<\/li>\r\n \t<li class=\"whitespace-normal break-words\"><strong>Vector subtraction<\/strong>: [latex]\\mathbf{v} - \\mathbf{w} = \\langle x_1 - x_2,y_1 - y_2,z_1 - z_2 \\rangle[\/latex]<\/li>\r\n \t<li class=\"whitespace-normal break-words\"><strong>Vector magnitude<\/strong>: [latex]|\\mathbf{v}| = \\sqrt{x_1^2 + y_1^2 + z_1^2}[\/latex]<\/li>\r\n \t<li class=\"whitespace-normal break-words\"><strong>Unit vector<\/strong>: [latex]\\frac{1}{|\\mathbf{v}|}\\mathbf{v} = \\left\\langle \\frac{x_1}{|\\mathbf{v}|}, \\frac{y_1}{|\\mathbf{v}|}, \\frac{z_1}{|\\mathbf{v}|} \\right\\rangle[\/latex] (if [latex]\\mathbf{v} \\neq \\mathbf{0}[\/latex])<\/li>\r\n<\/ul>\r\n<\/section><section class=\"textbox proTip\" aria-label=\"Pro Tip\">3D vectors satisfy all the same algebraic properties as 2D vectors: commutative and associative properties for addition, distributive property for scalar multiplication, and the zero vector acts as the additive identity.<\/section><section class=\"textbox example\" aria-label=\"Example\">\r\n<p id=\"fs-id1163723762800\">Let [latex]\\mathbf{v} = \\langle -2,9,5 \\rangle[\/latex] and [latex]\\mathbf{w} = \\langle 1,-1,0 \\rangle[\/latex] (Figure 4). Find the following vectors.<\/p>\r\n\r\n<ol id=\"fs-id1163723287304\" type=\"a\">\r\n \t<li>[latex]3\\mathbf{v} -2\\mathbf{w}[\/latex]<\/li>\r\n \t<li>[latex]5\\|\\mathbf{w}\\|[\/latex]<\/li>\r\n \t<li>[latex]\\|5\\mathbf{w}\\|[\/latex]<\/li>\r\n \t<li>A unit vector in the direction of [latex]\\textbf v[\/latex]<span data-type=\"newline\">\r\n<\/span><\/li>\r\n<\/ol>\r\n<img class=\"size-full wp-image-5060\" src=\"https:\/\/s3-us-west-2.amazonaws.com\/courses-images\/wp-content\/uploads\/sites\/5667\/2021\/08\/26204822\/Figure-2.42.jpg\" alt=\"&quot;This\" \/>\r\n\r\n[reveal-answer q=\"762367374\"]Show Solution[\/reveal-answer]\r\n[hidden-answer a=\"762367374\"]\r\n<ol id=\"fs-id1163723340173\" type=\"a\">\r\n \t<li>First, use scalar multiplication of each vector, then subtract:<span data-type=\"newline\">\r\n<\/span><center>[latex]\r\n\\begin{align*}\r\n3\\mathbf{v} -2\\mathbf{w} &amp;= 3\\langle -2,9,5 \\rangle - 2\\langle 1,-1,0 \\rangle\\\\\r\n&amp;= \\langle -6,27,15 \\rangle - \\langle 2,-2,0 \\rangle\\\\\r\n&amp;= \\langle -6-2,27-(-2),15-0 \\rangle \\\\\r\n&amp;= \\langle -8,29,15 \\rangle \\\\\r\n\\end{align*}\r\n[\/latex]<\/center><\/li>\r\n \t<li>Write the equation for the magnitude of the vector, then use scalar multiplication:<span data-type=\"newline\">\r\n<\/span>\r\n<center>[latex]5\\|\\mathbf{w}\\| = 5\\sqrt{1^2 + (-1)^2 +0^2} = 5\\sqrt{2}[\/latex].<\/center><\/li>\r\n \t<li>First, use scalar multiplication, then find the magnitude of the new vector. Note that the result is the same as for part b.:<span data-type=\"newline\">\r\n<\/span><center>[latex]\\|5\\mathbf{w}\\| = \\| \\langle 5,-5,0 \\rangle \\|= \\sqrt{5^2 + (-5)^2 +0^2} = \\sqrt{50} = 5\\sqrt{2}[\/latex].<\/center><\/li>\r\n \t<li>Recall that to find a unit vector in two dimensions, we divide a vector by its magnitude. The procedure is the same in three dimensions:<span data-type=\"newline\">\r\n<\/span>\r\n<center>[latex]\r\n\\begin{align*}\r\n\\frac{\\mathbf{v}}{\\|\\mathbf{v}\\|} &amp;= \\frac{1}{\\|\\mathbf{v}\\|}\\langle -2,9,5 \\rangle \\\\\r\n&amp;= \\frac{1}{\\sqrt{(-2)^2 + 9^2 +5^2}}\\langle -2,9,5 \\rangle\\\\\r\n&amp;= \\frac{1}{\\sqrt{110}}\\langle -2,9,5 \\rangle \\\\\r\n&amp;= \\langle \\frac{-2}{\\sqrt{110}},\\frac{9}{\\sqrt{110}},\\frac{5}{\\sqrt{110}} \\rangle \\\\\r\n\\end{align*}\r\n[\/latex]<\/center><\/li>\r\n<\/ol>\r\n[\/hidden-answer]\r\n\r\n<\/section><section class=\"textbox tryIt\" aria-label=\"Try It\">[ohm_question hide_question_numbers=1]242490[\/ohm_question]<\/section><section class=\"textbox example\" aria-label=\"Example\">A quarterback is standing on the football field preparing to throw a pass. His receiver is standing 20 yd down the field and 15 yd to the quarterback\u2019s left. The quarterback throws the ball at a velocity of 60 mph toward the receiver at an upward angle of [latex]30^\\circ[\/latex] (see the following figure). Write the initial velocity vector of the ball, [latex]\\textbf v[\/latex], in component form.[caption id=\"attachment_5067\" align=\"aligncenter\" width=\"717\"]<img class=\"size-full wp-image-5067\" src=\"https:\/\/s3-us-west-2.amazonaws.com\/courses-images\/wp-content\/uploads\/sites\/5667\/2021\/08\/26205807\/Example-2.20.jpg\" alt=\"This figure is an image of two football players with the first one throwing the football to the second one. There is a line segment from each player to the bottom of the image. The distance from the first player to the bottom of the image is 20 yards. The distance from the second player to the same point on the bottom of the image is 15 yards. The two line segments are perpendicular. There is a broken line segment from the first player to the second player. There is a vector from the first player. The angle between the broken line and the vector is 30 degrees.\" width=\"717\" height=\"259\" \/> Figure 5. The receiver is standing [latex]20[\/latex] yd down the field and [latex]15[\/latex] yd to the quarterback\u2019s left. The quarterback throws the ball at a velocity of [latex]60[\/latex] mph toward the receiver at an upward angle of [latex]30\u00b0[\/latex][\/caption][reveal-answer q=\"117362554\"]Show Solution[\/reveal-answer]\r\n[hidden-answer a=\"117362554\"]The first thing we want to do is find a vector in the same direction as the velocity vector of the ball. We then scale the vector appropriately so that it has the right magnitude. Consider the vector [latex]\\textbf w[\/latex] extending from the quarterback\u2019s arm to a point directly above the receiver\u2019s head at an angle of [latex]30^\\circ[\/latex] (see the following figure). This vector would have the same direction as [latex]\\textbf v[\/latex], but it may not have the right magnitude.[caption id=\"attachment_5069\" align=\"aligncenter\" width=\"727\"]<img class=\"size-full wp-image-5069\" src=\"https:\/\/s3-us-west-2.amazonaws.com\/courses-images\/wp-content\/uploads\/sites\/5667\/2021\/08\/26210150\/Example-2.20.2.jpg\" alt=\"This figure is the image of two football players with the first player throwing the football to the second player. The distance between the two players is represented with a broken line segment. There is a vector from the first player. The angle between the vector and the broken line segment is 30 degrees. There is a vertical broken line segment from the second player. Also, there is a right triangle formed from the two broken line segments and the vector from the first player is labeled \u201cw\u201d and is the hypotenuse.\" width=\"727\" height=\"338\" \/> Figure 6. Vector [latex]{\\bf{w}}[\/latex] extending from the quarterback\u2019s arm at an angle of [latex]30\u00b0[\/latex][\/caption]\r\n<p id=\"fs-id1163723143015\">The receiver is 20 yd down the field and 15 yd to the quarterback\u2019s left. Therefore, the straight-line distance from the quarterback to the receiver is<\/p>\r\n\r\n<center>[latex]\\text{Dist from QB to receiver} = \\sqrt{15^2 + 20^2} = \\sqrt{225 + 400} = \\sqrt{625} = 25 [\/latex] yd.<\/center>\r\n<p id=\"fs-id1163723995663\">We have [latex]\\frac{25}{\\|\\mathbf{w}\\|} = \\cos{30^\\circ}[\/latex]. Then the magnitude of [latex]\\textbf w[\/latex] is given by<\/p>\r\n\r\n<center>[latex]\\|\\mathbf{w}\\| = \\frac{25}{\\cos{30^\\circ}} = \\frac{25*2}{\\sqrt{3}} = \\frac{50}{\\sqrt{3}}[\/latex]yd<\/center>\r\n<p id=\"fs-id1163723292681\">and the vertical distance from the receiver to the terminal point of [latex]\\textbf w[\/latex] is<\/p>\r\n\r\n<center>[latex]\\text{Vert dist from receiver to terminal point of } \\textbf w = \\textbf w \\sin{30^\\circ} = \\frac{50}{\\sqrt{3}} * \\frac{1}{2} = \\frac{25}{\\sqrt{3}} [\/latex]yd.<\/center>\r\n<p id=\"fs-id1163723763837\">Then [latex]\\mathbf{w} = \\langle 20,15,\\frac{25}{\\sqrt{3}} \\rangle[\/latex], and has the same direction as [latex]\\textbf v[\/latex].<\/p>\r\n<p id=\"fs-id1163723735762\">Recall, though, that we calculated the magnitude of [latex]\\textbf w[\/latex]to be [latex]\\|\\textbf w\\| = \\frac{50}{\\sqrt{3}}[\/latex], and [latex]\\textbf v[\/latex] has magnitude 60 mph. So, we need to multiply vector [latex]\\textbf w[\/latex] by an appropriate constant, [latex]k[\/latex]. We want to find a value of [latex]k[\/latex] so that [latex]\\|k \\textbf{w}\\| = 60[\/latex] mph. We have<\/p>\r\n\r\n<center>[latex]\\|k \\textbf{w} \\|= k \\|\\textbf{w}\\| = k\\frac{50}{\\sqrt{3}} [\/latex] mph,<\/center>\r\n<p id=\"fs-id1163723763378\">so we want<\/p>\r\n\r\n<center>[latex]\r\n\\begin{align*}\r\nk\\frac{50}{\\sqrt{3}} &amp;= 60 \\\\\r\nk &amp;= \\frac{60\\sqrt{3}}{50}\\\\\r\nk &amp;= \\frac{6\\sqrt{3}}{5}\\\\\r\n\\end{align*}\r\n[\/latex]<\/center>.\r\n<p id=\"fs-id1163723290222\">Then<\/p>\r\n\r\n<center>[latex]\\textbf{v} = k\\textbf{w} = k \\langle 20,15,\\frac{25}{\\sqrt{3}} \\rangle= \\frac{6\\sqrt{3}}{5}\\langle 20,15,\\frac{25}{\\sqrt{3}}\\rangle = \\langle 24\\sqrt{3},18\\sqrt{3},30\\rangle [\/latex]<\/center>.\r\n<p id=\"fs-id1163723934700\">Let\u2019s double-check that [latex]\\|\\textbf{v}\\|=60[\/latex]. We have<\/p>\r\n[latex]\\|\\textbf{v}\\| = \\sqrt{(24\\sqrt{3})^2+(18\\sqrt{3})^2+(30)^2} = \\sqrt{1728+972+900} = \\sqrt{3600} = 60 [\/latex]mph.\r\n<p id=\"fs-id1163723752770\">So, we have found the correct components for [latex]\\textbf v[\/latex].<\/p>\r\n[\/hidden-answer]\r\n\r\n<\/section><section class=\"textbox example\" aria-label=\"Example\">Assume the quarterback and the receiver are in the same place as in the previous example. This time, however, the quarterback throws the ball at velocity of 40 mph and an angle of [latex]45^\\circ[\/latex]. Write the initial velocity vector of the ball, [latex]\\textbf v[\/latex], in component form.[reveal-answer q=\"934222837\"]Show Solution[\/reveal-answer]\r\n[hidden-answer a=\"934222837\"][latex]\\textbf{v} = \\langle16\\sqrt{2},12\\sqrt{2},20\\sqrt{2}\\rangle[\/latex][\/hidden-answer]\r\n\r\n<\/section><\/div>","rendered":"<h2>Working with Vectors in Three Dimensions<\/h2>\n<p>Three-dimensional vectors work exactly like their 2D counterparts\u2014they&#8217;re quantities with both magnitude and direction, represented by directed line segments (arrows). The only difference is that 3D vectors point in three-dimensional space.<\/p>\n<p id=\"fs-id1163723968905\">A vector [latex]\\mathbf{v} = \\langle x,y,z \\rangle[\/latex] has the initial point at the origin [latex](0, 0, 0)[\/latex] and terminal point [latex](x, y, z)[\/latex].<\/p>\n<p class=\"whitespace-normal break-words\">The <strong>zero vector<\/strong> in 3D is [latex]\\mathbf{0} = \\langle 0,0,0 \\rangle[\/latex].<\/p>\n<section class=\"textbox example\" aria-label=\"Example\">\nThe three dimensional vector [latex]\\mathbf{v} = \\langle 2,4,1 \\rangle[\/latex] is represented by a directed line segment from point [latex](0, 0, 0)[\/latex] to point [latex](2, 4, 1)[\/latex] (Figure 1).<\/p>\n<figure id=\"attachment_5049\" aria-describedby=\"caption-attachment-5049\" style=\"width: 409px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-5049 size-full\" src=\"https:\/\/s3-us-west-2.amazonaws.com\/courses-images\/wp-content\/uploads\/sites\/5667\/2021\/08\/26193624\/Figure-2.39.jpg\" alt=\"\" width=\"409\" height=\"470\" \/><figcaption id=\"caption-attachment-5049\" class=\"wp-caption-text\">Figure 1. Vector [latex]v=\u27e82,4,1\u27e9[\/latex] is represented by a directed line segment from point [latex](0,0,0)[\/latex] to point [latex](2,4,1)[\/latex].<\/figcaption><\/figure>\n<\/section>\n<h3>Vector Operations in 3D<\/h3>\n<p class=\"whitespace-normal break-words\">All the vector operations you know from 2D extend naturally to 3D. For vectors [latex]\\mathbf{v} = \\langle x_1,y_1,z_1 \\rangle[\/latex] and [latex]\\mathbf{w} = \\langle x_2,y_2,z_2 \\rangle[\/latex], and scalar [latex]k[\/latex]:<\/p>\n<p class=\"whitespace-normal break-words\"><strong>Vector Addition<\/strong>: [latex]\\mathbf{v} + \\mathbf{w} = \\langle x_1 + x_2, y_1 + y_2, z_1 + z_2 \\rangle[\/latex]<\/p>\n<p class=\"whitespace-normal break-words\"><strong>Scalar Multiplication<\/strong>: [latex]k\\mathbf{v} = \\langle kx_1, ky_1, kz_1 \\rangle[\/latex]<\/p>\n<p class=\"whitespace-normal break-words\"><strong>Vector Subtraction<\/strong>: [latex]\\mathbf{v} - \\mathbf{w} = \\mathbf{v} + (-\\mathbf{w}) = \\langle x_1 - x_2, y_1 - y_2, z_1 - z_2 \\rangle[\/latex]<\/p>\n<section class=\"textbox proTip\" aria-label=\"Pro Tip\">Vector addition and other geometric operations work the same way in 3D as in 2D. The parallelogram rule, triangle method, and all the visual techniques you learned for 2D vectors apply directly to 3D.<\/p>\n<figure id=\"attachment_5059\" aria-describedby=\"caption-attachment-5059\" style=\"width: 263px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5059\" src=\"https:\/\/s3-us-west-2.amazonaws.com\/courses-images\/wp-content\/uploads\/sites\/5667\/2021\/08\/26204706\/Figure-2.41.jpg\" alt=\"This figure is the first octant of the 3-dimensional coordinate system. It has has three vectors in standard position. The first vector is labeled \u201cA.\u201d The second vector is labeled \u201cB.\u201d The third vector is labeled \u201cA + B.\u201d This vector is in between vectors A and B.\" width=\"263\" height=\"203\" \/><figcaption id=\"caption-attachment-5059\" class=\"wp-caption-text\">Figure 3. To add vectors in three dimensions, we follow the same procedures we learned for two dimensions.<\/figcaption><\/figure>\n<\/section>\n<h3 class=\"text-xl font-bold text-text-100 mt-1 -mb-0.5\">Standard Unit Vectors in 3D<\/h3>\n<p class=\"whitespace-normal break-words\">The 2D standard unit vectors [latex]\\mathbf{i}[\/latex] and [latex]\\mathbf{j}[\/latex] get a third companion in 3D:<\/p>\n<ul class=\"[&amp;:not(:last-child)_ul]:pb-1 [&amp;:not(:last-child)_ol]:pb-1 list-disc space-y-2.5 pl-7\">\n<li class=\"whitespace-normal break-words\">[latex]\\mathbf{i} = \\langle 1,0,0 \\rangle[\/latex] (points along positive [latex]x[\/latex]-axis)<\/li>\n<li class=\"whitespace-normal break-words\">[latex]\\mathbf{j} = \\langle 0,1,0 \\rangle[\/latex] (points along positive [latex]y[\/latex]-axis)<\/li>\n<li class=\"whitespace-normal break-words\">[latex]\\mathbf{k} = \\langle 0,0,1 \\rangle[\/latex] (points along positive [latex]z[\/latex]-axis)<\/li>\n<\/ul>\n<p class=\"whitespace-pre-wrap break-words\">Any 3D vector can be written in standard unit vector form:<\/p>\n<p class=\"whitespace-pre-wrap break-words\" style=\"text-align: center;\">[latex]\\mathbf{v} = \\langle x,y,z \\rangle = x\\mathbf{i} + y\\mathbf{j} + z\\mathbf{k}[\/latex]<\/p>\n<section class=\"textbox example\" aria-label=\"Example\">Let [latex]\\overrightarrow{PQ}[\/latex] be the vector with initial point [latex]P=(3, 12, 6)[\/latex] and terminal point [latex]Q=(-4, -3, 2)[\/latex] as shown in\u00a0Figure 2. Express [latex]\\overrightarrow{PQ}[\/latex] in both component form and using standard unit vectors.<\/p>\n<figure id=\"attachment_5058\" aria-describedby=\"caption-attachment-5058\" style=\"width: 460px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5058\" src=\"https:\/\/s3-us-west-2.amazonaws.com\/courses-images\/wp-content\/uploads\/sites\/5667\/2021\/08\/26204541\/Figure-2.40.jpg\" alt=\"This figure is the 3-dimensional coordinate system. It has two points labeled. The first point is P = (3, 12, 6). The second point is Q = (-4, -3, 2). There is a vector from P to Q.\" width=\"460\" height=\"470\" \/><figcaption id=\"caption-attachment-5058\" class=\"wp-caption-text\">Figure 2. The vector with initial point [latex]P=(3,12,6)[\/latex] and terminal point [latex]Q=(\u22124,\u22123,2)[\/latex].<\/figcaption><\/figure>\n<div class=\"qa-wrapper\" style=\"display: block\"><button class=\"show-answer show-answer-button collapsed\" data-target=\"q682367238\">Show Solution<\/button><\/p>\n<div id=\"q682367238\" class=\"hidden-answer\" style=\"display: none\">\n<p id=\"fs-id1163723674687\">In component form,<\/p>\n<div style=\"text-align: center;\">[latex]\\begin{align*}  \\overrightarrow{PQ} &= \\langle x_2 - x_1,y_2 - y_1,z_2 - z_1 \\rangle \\\\  &= \\langle -4-3, -3-12,2-6 \\rangle = \\langle -7,-15,-4 \\rangle\\\\  \\end{align*}[\/latex].<\/div>\n<p>.<\/p>\n<p id=\"fs-id1163723340586\">In standard unit form,<\/p>\n<div style=\"text-align: center;\">[latex]\\overrightarrow{PQ} =-7\\mathbf{i} -15\\mathbf{j}-4\\mathbf{k}[\/latex].<\/div>\n<\/div>\n<\/div>\n<\/section>\n<p>We have already seen how some of the algebraic properties of vectors, such as vector addition and scalar multiplication, can be extended to three dimensions. Other properties can be extended in similar fashion. They are summarized here for our reference.<\/p>\n<section class=\"textbox keyTakeaway\" aria-label=\"Key Takeaway\">\n<h3>3D vector operations<\/h3>\n<p class=\"whitespace-normal break-words\">For vectors [latex]\\mathbf{v} = \\langle x_1,y_1,z_1 \\rangle[\/latex] and [latex]\\mathbf{w} = \\langle x_2,y_2,z_2 \\rangle[\/latex], and scalar [latex]k[\/latex]:<\/p>\n<ul>\n<li class=\"whitespace-normal break-words\"><strong>Scalar multiplication<\/strong>: [latex]k\\mathbf{v} = \\langle kx_1,ky_1,kz_1 \\rangle[\/latex]<\/li>\n<li class=\"whitespace-normal break-words\"><strong>Vector addition<\/strong>: [latex]\\mathbf{v} + \\mathbf{w} = \\langle x_1 + x_2,y_1 + y_2,z_1 + z_2 \\rangle[\/latex]<\/li>\n<li class=\"whitespace-normal break-words\"><strong>Vector subtraction<\/strong>: [latex]\\mathbf{v} - \\mathbf{w} = \\langle x_1 - x_2,y_1 - y_2,z_1 - z_2 \\rangle[\/latex]<\/li>\n<li class=\"whitespace-normal break-words\"><strong>Vector magnitude<\/strong>: [latex]|\\mathbf{v}| = \\sqrt{x_1^2 + y_1^2 + z_1^2}[\/latex]<\/li>\n<li class=\"whitespace-normal break-words\"><strong>Unit vector<\/strong>: [latex]\\frac{1}{|\\mathbf{v}|}\\mathbf{v} = \\left\\langle \\frac{x_1}{|\\mathbf{v}|}, \\frac{y_1}{|\\mathbf{v}|}, \\frac{z_1}{|\\mathbf{v}|} \\right\\rangle[\/latex] (if [latex]\\mathbf{v} \\neq \\mathbf{0}[\/latex])<\/li>\n<\/ul>\n<\/section>\n<section class=\"textbox proTip\" aria-label=\"Pro Tip\">3D vectors satisfy all the same algebraic properties as 2D vectors: commutative and associative properties for addition, distributive property for scalar multiplication, and the zero vector acts as the additive identity.<\/section>\n<section class=\"textbox example\" aria-label=\"Example\">\n<p id=\"fs-id1163723762800\">Let [latex]\\mathbf{v} = \\langle -2,9,5 \\rangle[\/latex] and [latex]\\mathbf{w} = \\langle 1,-1,0 \\rangle[\/latex] (Figure 4). Find the following vectors.<\/p>\n<ol id=\"fs-id1163723287304\" type=\"a\">\n<li>[latex]3\\mathbf{v} -2\\mathbf{w}[\/latex]<\/li>\n<li>[latex]5\\|\\mathbf{w}\\|[\/latex]<\/li>\n<li>[latex]\\|5\\mathbf{w}\\|[\/latex]<\/li>\n<li>A unit vector in the direction of [latex]\\textbf v[\/latex]<span data-type=\"newline\"><br \/>\n<\/span><\/li>\n<\/ol>\n<p><img decoding=\"async\" class=\"size-full wp-image-5060\" src=\"https:\/\/s3-us-west-2.amazonaws.com\/courses-images\/wp-content\/uploads\/sites\/5667\/2021\/08\/26204822\/Figure-2.42.jpg\" alt=\"&quot;This\" \/><\/p>\n<div class=\"qa-wrapper\" style=\"display: block\"><button class=\"show-answer show-answer-button collapsed\" data-target=\"q762367374\">Show Solution<\/button><\/p>\n<div id=\"q762367374\" class=\"hidden-answer\" style=\"display: none\">\n<ol id=\"fs-id1163723340173\" type=\"a\">\n<li>First, use scalar multiplication of each vector, then subtract:<span data-type=\"newline\"><br \/>\n<\/span><\/p>\n<div style=\"text-align: center;\">[latex]\\begin{align*}  3\\mathbf{v} -2\\mathbf{w} &= 3\\langle -2,9,5 \\rangle - 2\\langle 1,-1,0 \\rangle\\\\  &= \\langle -6,27,15 \\rangle - \\langle 2,-2,0 \\rangle\\\\  &= \\langle -6-2,27-(-2),15-0 \\rangle \\\\  &= \\langle -8,29,15 \\rangle \\\\  \\end{align*}[\/latex]<\/div>\n<\/li>\n<li>Write the equation for the magnitude of the vector, then use scalar multiplication:<span data-type=\"newline\"><br \/>\n<\/span><\/p>\n<div style=\"text-align: center;\">[latex]5\\|\\mathbf{w}\\| = 5\\sqrt{1^2 + (-1)^2 +0^2} = 5\\sqrt{2}[\/latex].<\/div>\n<\/li>\n<li>First, use scalar multiplication, then find the magnitude of the new vector. Note that the result is the same as for part b.:<span data-type=\"newline\"><br \/>\n<\/span><\/p>\n<div style=\"text-align: center;\">[latex]\\|5\\mathbf{w}\\| = \\| \\langle 5,-5,0 \\rangle \\|= \\sqrt{5^2 + (-5)^2 +0^2} = \\sqrt{50} = 5\\sqrt{2}[\/latex].<\/div>\n<\/li>\n<li>Recall that to find a unit vector in two dimensions, we divide a vector by its magnitude. The procedure is the same in three dimensions:<span data-type=\"newline\"><br \/>\n<\/span><\/p>\n<div style=\"text-align: center;\">[latex]\\begin{align*}  \\frac{\\mathbf{v}}{\\|\\mathbf{v}\\|} &= \\frac{1}{\\|\\mathbf{v}\\|}\\langle -2,9,5 \\rangle \\\\  &= \\frac{1}{\\sqrt{(-2)^2 + 9^2 +5^2}}\\langle -2,9,5 \\rangle\\\\  &= \\frac{1}{\\sqrt{110}}\\langle -2,9,5 \\rangle \\\\  &= \\langle \\frac{-2}{\\sqrt{110}},\\frac{9}{\\sqrt{110}},\\frac{5}{\\sqrt{110}} \\rangle \\\\  \\end{align*}[\/latex]<\/div>\n<\/li>\n<\/ol>\n<\/div>\n<\/div>\n<\/section>\n<section class=\"textbox tryIt\" aria-label=\"Try It\"><iframe loading=\"lazy\" id=\"ohm242490\" class=\"resizable\" src=\"https:\/\/ohm.lumenlearning.com\/multiembedq.php?id=242490&theme=lumen&iframe_resize_id=ohm242490&source=tnh\" width=\"100%\" height=\"150\"><\/iframe><\/section>\n<section class=\"textbox example\" aria-label=\"Example\">A quarterback is standing on the football field preparing to throw a pass. His receiver is standing 20 yd down the field and 15 yd to the quarterback\u2019s left. The quarterback throws the ball at a velocity of 60 mph toward the receiver at an upward angle of [latex]30^\\circ[\/latex] (see the following figure). Write the initial velocity vector of the ball, [latex]\\textbf v[\/latex], in component form.<\/p>\n<figure id=\"attachment_5067\" aria-describedby=\"caption-attachment-5067\" style=\"width: 717px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5067\" src=\"https:\/\/s3-us-west-2.amazonaws.com\/courses-images\/wp-content\/uploads\/sites\/5667\/2021\/08\/26205807\/Example-2.20.jpg\" alt=\"This figure is an image of two football players with the first one throwing the football to the second one. There is a line segment from each player to the bottom of the image. The distance from the first player to the bottom of the image is 20 yards. The distance from the second player to the same point on the bottom of the image is 15 yards. The two line segments are perpendicular. There is a broken line segment from the first player to the second player. There is a vector from the first player. The angle between the broken line and the vector is 30 degrees.\" width=\"717\" height=\"259\" \/><figcaption id=\"caption-attachment-5067\" class=\"wp-caption-text\">Figure 5. The receiver is standing [latex]20[\/latex] yd down the field and [latex]15[\/latex] yd to the quarterback\u2019s left. The quarterback throws the ball at a velocity of [latex]60[\/latex] mph toward the receiver at an upward angle of [latex]30\u00b0[\/latex]<\/figcaption><\/figure>\n<div class=\"qa-wrapper\" style=\"display: block\"><button class=\"show-answer show-answer-button collapsed\" data-target=\"q117362554\">Show Solution<\/button><\/p>\n<div id=\"q117362554\" class=\"hidden-answer\" style=\"display: none\">The first thing we want to do is find a vector in the same direction as the velocity vector of the ball. We then scale the vector appropriately so that it has the right magnitude. Consider the vector [latex]\\textbf w[\/latex] extending from the quarterback\u2019s arm to a point directly above the receiver\u2019s head at an angle of [latex]30^\\circ[\/latex] (see the following figure). This vector would have the same direction as [latex]\\textbf v[\/latex], but it may not have the right magnitude.<\/p>\n<figure id=\"attachment_5069\" aria-describedby=\"caption-attachment-5069\" style=\"width: 727px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-5069\" src=\"https:\/\/s3-us-west-2.amazonaws.com\/courses-images\/wp-content\/uploads\/sites\/5667\/2021\/08\/26210150\/Example-2.20.2.jpg\" alt=\"This figure is the image of two football players with the first player throwing the football to the second player. The distance between the two players is represented with a broken line segment. There is a vector from the first player. The angle between the vector and the broken line segment is 30 degrees. There is a vertical broken line segment from the second player. Also, there is a right triangle formed from the two broken line segments and the vector from the first player is labeled \u201cw\u201d and is the hypotenuse.\" width=\"727\" height=\"338\" \/><figcaption id=\"caption-attachment-5069\" class=\"wp-caption-text\">Figure 6. Vector [latex]{\\bf{w}}[\/latex] extending from the quarterback\u2019s arm at an angle of [latex]30\u00b0[\/latex]<\/figcaption><\/figure>\n<p id=\"fs-id1163723143015\">The receiver is 20 yd down the field and 15 yd to the quarterback\u2019s left. Therefore, the straight-line distance from the quarterback to the receiver is<\/p>\n<div style=\"text-align: center;\">[latex]\\text{Dist from QB to receiver} = \\sqrt{15^2 + 20^2} = \\sqrt{225 + 400} = \\sqrt{625} = 25[\/latex] yd.<\/div>\n<p id=\"fs-id1163723995663\">We have [latex]\\frac{25}{\\|\\mathbf{w}\\|} = \\cos{30^\\circ}[\/latex]. Then the magnitude of [latex]\\textbf w[\/latex] is given by<\/p>\n<div style=\"text-align: center;\">[latex]\\|\\mathbf{w}\\| = \\frac{25}{\\cos{30^\\circ}} = \\frac{25*2}{\\sqrt{3}} = \\frac{50}{\\sqrt{3}}[\/latex]yd<\/div>\n<p id=\"fs-id1163723292681\">and the vertical distance from the receiver to the terminal point of [latex]\\textbf w[\/latex] is<\/p>\n<div style=\"text-align: center;\">[latex]\\text{Vert dist from receiver to terminal point of } \\textbf w = \\textbf w \\sin{30^\\circ} = \\frac{50}{\\sqrt{3}} * \\frac{1}{2} = \\frac{25}{\\sqrt{3}}[\/latex]yd.<\/div>\n<p id=\"fs-id1163723763837\">Then [latex]\\mathbf{w} = \\langle 20,15,\\frac{25}{\\sqrt{3}} \\rangle[\/latex], and has the same direction as [latex]\\textbf v[\/latex].<\/p>\n<p id=\"fs-id1163723735762\">Recall, though, that we calculated the magnitude of [latex]\\textbf w[\/latex]to be [latex]\\|\\textbf w\\| = \\frac{50}{\\sqrt{3}}[\/latex], and [latex]\\textbf v[\/latex] has magnitude 60 mph. So, we need to multiply vector [latex]\\textbf w[\/latex] by an appropriate constant, [latex]k[\/latex]. We want to find a value of [latex]k[\/latex] so that [latex]\\|k \\textbf{w}\\| = 60[\/latex] mph. We have<\/p>\n<div style=\"text-align: center;\">[latex]\\|k \\textbf{w} \\|= k \\|\\textbf{w}\\| = k\\frac{50}{\\sqrt{3}}[\/latex] mph,<\/div>\n<p id=\"fs-id1163723763378\">so we want<\/p>\n<div style=\"text-align: center;\">[latex]\\begin{align*}  k\\frac{50}{\\sqrt{3}} &= 60 \\\\  k &= \\frac{60\\sqrt{3}}{50}\\\\  k &= \\frac{6\\sqrt{3}}{5}\\\\  \\end{align*}[\/latex]<\/div>\n<p>.<\/p>\n<p id=\"fs-id1163723290222\">Then<\/p>\n<div style=\"text-align: center;\">[latex]\\textbf{v} = k\\textbf{w} = k \\langle 20,15,\\frac{25}{\\sqrt{3}} \\rangle= \\frac{6\\sqrt{3}}{5}\\langle 20,15,\\frac{25}{\\sqrt{3}}\\rangle = \\langle 24\\sqrt{3},18\\sqrt{3},30\\rangle[\/latex]<\/div>\n<p>.<\/p>\n<p id=\"fs-id1163723934700\">Let\u2019s double-check that [latex]\\|\\textbf{v}\\|=60[\/latex]. We have<\/p>\n<p>[latex]\\|\\textbf{v}\\| = \\sqrt{(24\\sqrt{3})^2+(18\\sqrt{3})^2+(30)^2} = \\sqrt{1728+972+900} = \\sqrt{3600} = 60[\/latex]mph.<\/p>\n<p id=\"fs-id1163723752770\">So, we have found the correct components for [latex]\\textbf v[\/latex].<\/p>\n<\/div>\n<\/div>\n<\/section>\n<section class=\"textbox example\" aria-label=\"Example\">Assume the quarterback and the receiver are in the same place as in the previous example. This time, however, the quarterback throws the ball at velocity of 40 mph and an angle of [latex]45^\\circ[\/latex]. Write the initial velocity vector of the ball, [latex]\\textbf v[\/latex], in component form.<\/p>\n<div class=\"qa-wrapper\" style=\"display: block\"><button class=\"show-answer show-answer-button collapsed\" data-target=\"q934222837\">Show Solution<\/button><\/p>\n<div id=\"q934222837\" class=\"hidden-answer\" style=\"display: none\">[latex]\\textbf{v} = \\langle16\\sqrt{2},12\\sqrt{2},20\\sqrt{2}\\rangle[\/latex]<\/div>\n<\/div>\n<\/section>\n","protected":false},"author":15,"menu_order":13,"template":"","meta":{"_candela_citation":"[]","pb_show_title":"on","pb_short_title":"","pb_subtitle":"","pb_authors":[],"pb_section_license":""},"chapter-type":[],"contributor":[],"license":[],"class_list":["post-876","chapter","type-chapter","status-publish","hentry"],"part":420,"module-header":"- Select Header -","content_attributions":[],"internal_book_links":[],"video_content":null,"cc_video_embed_content":{"cc_scripts":"","media_targets":[]},"try_it_collection":null,"_links":{"self":[{"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/pressbooks\/v2\/chapters\/876","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/pressbooks\/v2\/chapters"}],"about":[{"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/wp\/v2\/types\/chapter"}],"author":[{"embeddable":true,"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/wp\/v2\/users\/15"}],"version-history":[{"count":5,"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/pressbooks\/v2\/chapters\/876\/revisions"}],"predecessor-version":[{"id":1639,"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/pressbooks\/v2\/chapters\/876\/revisions\/1639"}],"part":[{"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/pressbooks\/v2\/parts\/420"}],"metadata":[{"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/pressbooks\/v2\/chapters\/876\/metadata\/"}],"wp:attachment":[{"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/wp\/v2\/media?parent=876"}],"wp:term":[{"taxonomy":"chapter-type","embeddable":true,"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/pressbooks\/v2\/chapter-type?post=876"},{"taxonomy":"contributor","embeddable":true,"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/wp\/v2\/contributor?post=876"},{"taxonomy":"license","embeddable":true,"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/wp\/v2\/license?post=876"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}