{"id":1453,"date":"2025-10-17T15:29:41","date_gmt":"2025-10-17T15:29:41","guid":{"rendered":"https:\/\/content.one.lumenlearning.com\/calculus3\/?post_type=chapter&#038;p=1453"},"modified":"2025-11-06T19:06:01","modified_gmt":"2025-11-06T19:06:01","slug":"surface-integrals-learn-it-4","status":"publish","type":"chapter","link":"https:\/\/content.one.lumenlearning.com\/calculus3\/chapter\/surface-integrals-learn-it-4\/","title":{"raw":"Surface Integrals: Learn It 4","rendered":"Surface Integrals: Learn It 4"},"content":{"raw":"<h2 data-type=\"title\">Orientation of a Surface<\/h2>\r\n<p class=\"whitespace-normal break-words\">When we defined scalar line integrals, we didn't need to worry about an orientation of the curve of integration. The same was true for scalar surface integrals\u2014we didn't need to worry about an \"orientation\" of the surface of integration.<\/p>\r\n<p class=\"whitespace-normal break-words\">However, when we defined vector line integrals, the curve of integration needed an orientation. We needed the notion of an oriented curve to define a vector line integral without ambiguity. Similarly, when we define a surface integral of a vector field, we need the notion of an <strong>oriented surface<\/strong>.<\/p>\r\n<p class=\"whitespace-normal break-words\">An oriented surface is given an \"upward\" or \"downward\" orientation or, in the case of surfaces such as a sphere or cylinder, an \"outward\" or \"inward\" orientation.<\/p>\r\n\r\n<h3>Orientable Surfaces<\/h3>\r\n<div data-type=\"note\">\r\n<p class=\"whitespace-normal break-words\">Let [latex]S[\/latex] be a smooth surface. For any point [latex](x, y, z)[\/latex]\u00a0on [latex]S[\/latex], we can identify two unit normal vectors [latex]\\mathbf{N}[\/latex] and [latex]-\\mathbf{N}[\/latex].<\/p>\r\n<p class=\"whitespace-normal break-words\">If it is possible to choose a unit normal vector [latex]\\mathbf{N}[\/latex] at every point [latex](x, y, z)[\/latex]\u00a0on [latex]S[\/latex] so that [latex]\\mathbf{N}[\/latex] varies continuously over [latex]S[\/latex], then [latex]S[\/latex] is <strong>orientable<\/strong>. Such a choice of unit normal vector at each point gives the <strong>orientation<\/strong> of surface [latex]S[\/latex].<\/p>\r\n\r\n<section class=\"textbox keyTakeaway\" aria-label=\"Key Takeaway\">\r\n<h3>orientable surface<\/h3>\r\n<p class=\"whitespace-normal break-words\">A smooth surface [latex]S[\/latex] is <strong>orientable<\/strong> if it is possible to choose a unit normal vector [latex]\\mathbf{N}[\/latex] at every point [latex](x, y, z)[\/latex]\u00a0on [latex]S[\/latex] so that [latex]\\mathbf{N}[\/latex] varies continuously over [latex]S[\/latex].<\/p>\r\n&nbsp;\r\n<p class=\"whitespace-normal break-words\">The choice of [latex]\\mathbf{N}[\/latex] determines the <strong>orientation<\/strong> of the surface.<\/p>\r\n\r\n<\/section><section class=\"textbox proTip\" aria-label=\"Pro Tip\">If you think of the normal field as describing water flow, then the side of the surface that water flows toward is the \"negative\" side and the side where water flows away is the \"positive\" side. Informally, a choice of orientation gives [latex]S[\/latex] an \"outer\" side and an \"inner\" side (or an \"upward\" side and a \"downward\" side), just as a choice of orientation of a curve gives the curve \"forward\" and \"backward\" directions.\r\n\r\n<\/section>\r\n<h3 class=\"text-lg font-bold text-text-100 mt-1 -mb-1.5\">Examples of Orientable Surfaces<\/h3>\r\n<p class=\"whitespace-normal break-words\">Closed surfaces such as spheres are orientable. If we choose the outward normal vector at each point on the surface of the sphere, then the unit normal vectors vary continuously. This is called the <strong>positive orientation<\/strong> of the closed surface (Figure 1).<\/p>\r\n<p class=\"whitespace-normal break-words\">We also could choose the inward normal vector at each point to give an \"inward\" orientation, which is the <strong>negative orientation<\/strong> of the surface.<\/p>\r\n\r\n\r\n[caption id=\"attachment_1490\" align=\"aligncenter\" width=\"419\"]<img class=\"size-full wp-image-1490\" src=\"https:\/\/content-cdn.one.lumenlearning.com\/wp-content\/uploads\/sites\/68\/2025\/10\/17155741\/77e1b19b355301d02587740e1996aafb385abb68.webp\" alt=\"A three-dimensional image of an oriented sphere with positive orientation. A normal vector N stretches out from the top of the sphere, as does one from the upper left portion of the sphere.\" width=\"419\" height=\"519\" \/> Figure 1. An oriented sphere with positive orientation.[\/caption]\r\n\r\n<\/div>\r\n<div data-type=\"note\">\r\n<p class=\"whitespace-normal break-words\">A portion of the graph of any smooth function [latex]z = f(x,y)[\/latex] is also orientable. If we choose the unit normal vector that points \"above\" the surface at each point, then the unit normal vectors vary continuously over the surface. We could also choose the unit normal vector that points \"below\" the surface at each point.<\/p>\r\n<p class=\"whitespace-normal break-words\">To get such an orientation, we parameterize the graph of [latex]f[\/latex] in the standard way: [latex]\\mathbf{r}(x,y) = \\langle x, y, f(x,y) \\rangle[\/latex], where [latex]x[\/latex] and [latex]y[\/latex] vary over the domain of [latex]f[\/latex]. Then [latex]\\mathbf{t}_x = \\langle 1, 0, f_x \\rangle[\/latex] and [latex]\\mathbf{t}_y = \\langle 0, 1, f_y \\rangle[\/latex], and therefore the cross product [latex]\\mathbf{t}_x \\times \\mathbf{t}_y[\/latex] (which is normal to the surface at any point) is [latex]\\langle -f_x, -f_y, 1 \\rangle[\/latex].<\/p>\r\n<p class=\"whitespace-normal break-words\">Since the [latex]z[\/latex]-component of this vector is one, the corresponding unit normal vector points \"upward,\" and the upward side of the surface is chosen to be the \"positive\" side.<\/p>\r\n\r\n<h3>Finding an Orientation<\/h3>\r\n<p class=\"whitespace-normal break-words\">Let [latex]S[\/latex] be a smooth orientable surface with parameterization [latex]\\mathbf{r}(u,v)[\/latex]. For each point [latex]\\mathbf{r}(a,b)[\/latex] on the surface, vectors [latex]\\mathbf{t}_u[\/latex] and [latex]\\mathbf{t}_v[\/latex] lie in the tangent plane at that point.<\/p>\r\n<p class=\"whitespace-normal break-words\">Vector [latex]\\mathbf{t}_u \\times \\mathbf{t}_v[\/latex] is normal to the tangent plane at [latex]\\mathbf{r}(a,b)[\/latex] and is therefore normal to [latex]S[\/latex] at that point. Therefore, the choice of unit normal vector:<\/p>\r\n<p class=\"whitespace-normal break-words\" style=\"text-align: center;\">[latex]\\mathbf{N} = \\frac{\\mathbf{t}_u \\times \\mathbf{t}_v}{||\\mathbf{t}_u \\times \\mathbf{t}_v||}[\/latex]<\/p>\r\n<p class=\"whitespace-normal break-words\">gives an orientation of surface [latex]S[\/latex].<\/p>\r\n\r\n<section class=\"textbox example\" aria-label=\"Example\">Give an orientation of cylinder [latex]x^2+y^2=r^2[\/latex], [latex]0\\leq{z}\\leq{h}[\/latex].[reveal-answer q=\"814592943\"]Show Solution[\/reveal-answer]\r\n[hidden-answer a=\"814592943\"]\r\n<p id=\"fs-id1167793500444\">This surface has parameterization<\/p>\r\n<p style=\"text-align: center;\">[latex]{\\bf{r}}(u,v)=\\langle{r}\\cos{u},r\\sin{u},v\\rangle, \\ 0\\leq{u}\\leq2\\pi, \\ 0\\leq{v}\\leq{h}[\/latex].<\/p>\r\n<p id=\"fs-id1167793469021\">The tangent vectors are [latex]{\\bf{t}}_u=\\langle-r\\sin{u},r\\cos{u},0\\rangle[\/latex] and [latex]{\\bf{t}}_v=\\langle0,0,1\\rangle[\/latex]. To get an orientation of the surface, we compute the unit normal vector<\/p>\r\n<p style=\"text-align: center;\">[latex]{\\bf{N}}=\\frac{{\\bf{t}}_u\\times{\\bf{t}}_v}{||{\\bf{t}}_u\\times{\\bf{t}}_v||}[\/latex].<\/p>\r\n<p id=\"fs-id1167793375428\">In this case, [latex]{\\bf{t}}_u\\times{\\bf{t}}_v=\\langle{r}\\cos{u},r\\sin{u},0\\rangle[\/latex] and therefore<\/p>\r\n<p style=\"text-align: center;\">[latex]\\||{\\bf{t}}_u\\times{\\bf{t}}_v||=\\sqrt{r^2\\cos^2u+r^2\\sin^2u}=r[\/latex].<\/p>\r\n<p id=\"fs-id1167793628408\">An orientation of the cylinder is<\/p>\r\n<p style=\"text-align: center;\">[latex]{\\bf{N}}(u,v)=\\frac{\\langle{r}\\cos{u},r\\sin{u},0\\rangle}4=\\langle\\cos{u},\\sin{u},0\\rangle[\/latex].<\/p>\r\n<p id=\"fs-id1167794200651\">Notice that all vectors are parallel to the [latex]xy[\/latex]-plane, which should be the case with vectors that are normal to the cylinder. Furthermore, all the vectors point outward, and therefore this is an outward orientation of the cylinder (Figure 2).<\/p>\r\n\r\n\r\n[caption id=\"attachment_1491\" align=\"aligncenter\" width=\"324\"]<img class=\"size-full wp-image-1491\" src=\"https:\/\/content-cdn.one.lumenlearning.com\/wp-content\/uploads\/sites\/68\/2025\/10\/17155830\/01a213b83bee3bd61a266c988ef6073ff33e236b.webp\" alt=\"A diagram of a vertical cylinder cut in half by a plane. An outward-pointing normal stretches out from the side of the cylinder.\" width=\"324\" height=\"130\" \/> Figure 2. If all the vectors normal to a cylinder point outward, then this is an outward orientation of the cylinder.[\/caption]\r\n\r\n[\/hidden-answer]\r\n\r\n<\/section>\r\n<h3 class=\"text-lg font-bold text-text-100 mt-1 -mb-1.5\">Nonorientable Surfaces<\/h3>\r\n<p class=\"whitespace-normal break-words\">Since every curve has a \"forward\" and \"backward\" direction (or, in the case of a closed curve, a clockwise and counterclockwise direction), it is possible to give an orientation to any curve. Hence, it is possible to think of every curve as an oriented curve. This is not the case with surfaces, however. Some surfaces cannot be oriented; such surfaces are called <strong>nonorientable<\/strong>.<\/p>\r\n<p class=\"whitespace-normal break-words\">Essentially, a surface can be oriented if the surface has an \"inner\" side and an \"outer\" side, or an \"upward\" side and a \"downward\" side. Some surfaces are twisted in such a fashion that there is no well-defined notion of an \"inner\" or \"outer\" side.<\/p>\r\n\r\n<section class=\"textbox example\" aria-label=\"Example\">\r\n<p class=\"whitespace-normal break-words\">The classic example of a nonorientable surface is the <strong>M\u00f6bius strip<\/strong>. To create a M\u00f6bius strip, take a rectangular strip of paper, give the piece of paper a half-twist, and then glue the ends together (Figure 3).<\/p>\r\n<p class=\"whitespace-normal break-words\">Because of the half-twist in the strip, the surface has no \"outer\" side or \"inner\" side. If you imagine placing a normal vector at a point on the strip and having the vector travel all the way around the band, then (because of the half-twist) the vector points in the opposite direction when it gets back to its original position. Therefore, the strip really only has one side.<\/p>\r\n\r\n\r\n[caption id=\"attachment_1492\" align=\"aligncenter\" width=\"967\"]<img class=\"size-full wp-image-1492\" src=\"https:\/\/content-cdn.one.lumenlearning.com\/wp-content\/uploads\/sites\/68\/2025\/10\/17155849\/ece3f82fa6299fa46743148895ebb42685d65bdd.webp\" alt=\"An image showing the construction of a Mobius strip. The first step shows a rectangle with corners A, B, C, and D, labeled from bottom left to bottom right in a clockwise manner. In the second step, the rectangle is flipped along the middle; now, corner D is in the upper right position, and corner C is in the lower right position. We can see the \u201cback\u201d side of the rectangle. In the final step, the rectangle is looped. Corner B connects to corner D, and corner A connects to corner C. The flip from step two remains. But, the \u201cfront\u201d and \u201cback\u201d are now the same because of the flip!\" width=\"967\" height=\"131\" \/> Figure 3. The construction of a M\u00f6bius strip.[\/caption]\r\n\r\n<\/section><section class=\"textbox proTip\" aria-label=\"Pro Tip\">\r\n<p class=\"whitespace-normal break-words\">Since some surfaces are nonorientable, it is not possible to define a vector surface integral on all piecewise smooth surfaces. This is in contrast to vector line integrals, which can be defined on any piecewise smooth curve.<\/p>\r\n\r\n<\/section><\/div>","rendered":"<h2 data-type=\"title\">Orientation of a Surface<\/h2>\n<p class=\"whitespace-normal break-words\">When we defined scalar line integrals, we didn&#8217;t need to worry about an orientation of the curve of integration. The same was true for scalar surface integrals\u2014we didn&#8217;t need to worry about an &#8220;orientation&#8221; of the surface of integration.<\/p>\n<p class=\"whitespace-normal break-words\">However, when we defined vector line integrals, the curve of integration needed an orientation. We needed the notion of an oriented curve to define a vector line integral without ambiguity. Similarly, when we define a surface integral of a vector field, we need the notion of an <strong>oriented surface<\/strong>.<\/p>\n<p class=\"whitespace-normal break-words\">An oriented surface is given an &#8220;upward&#8221; or &#8220;downward&#8221; orientation or, in the case of surfaces such as a sphere or cylinder, an &#8220;outward&#8221; or &#8220;inward&#8221; orientation.<\/p>\n<h3>Orientable Surfaces<\/h3>\n<div data-type=\"note\">\n<p class=\"whitespace-normal break-words\">Let [latex]S[\/latex] be a smooth surface. For any point [latex](x, y, z)[\/latex]\u00a0on [latex]S[\/latex], we can identify two unit normal vectors [latex]\\mathbf{N}[\/latex] and [latex]-\\mathbf{N}[\/latex].<\/p>\n<p class=\"whitespace-normal break-words\">If it is possible to choose a unit normal vector [latex]\\mathbf{N}[\/latex] at every point [latex](x, y, z)[\/latex]\u00a0on [latex]S[\/latex] so that [latex]\\mathbf{N}[\/latex] varies continuously over [latex]S[\/latex], then [latex]S[\/latex] is <strong>orientable<\/strong>. Such a choice of unit normal vector at each point gives the <strong>orientation<\/strong> of surface [latex]S[\/latex].<\/p>\n<section class=\"textbox keyTakeaway\" aria-label=\"Key Takeaway\">\n<h3>orientable surface<\/h3>\n<p class=\"whitespace-normal break-words\">A smooth surface [latex]S[\/latex] is <strong>orientable<\/strong> if it is possible to choose a unit normal vector [latex]\\mathbf{N}[\/latex] at every point [latex](x, y, z)[\/latex]\u00a0on [latex]S[\/latex] so that [latex]\\mathbf{N}[\/latex] varies continuously over [latex]S[\/latex].<\/p>\n<p>&nbsp;<\/p>\n<p class=\"whitespace-normal break-words\">The choice of [latex]\\mathbf{N}[\/latex] determines the <strong>orientation<\/strong> of the surface.<\/p>\n<\/section>\n<section class=\"textbox proTip\" aria-label=\"Pro Tip\">If you think of the normal field as describing water flow, then the side of the surface that water flows toward is the &#8220;negative&#8221; side and the side where water flows away is the &#8220;positive&#8221; side. Informally, a choice of orientation gives [latex]S[\/latex] an &#8220;outer&#8221; side and an &#8220;inner&#8221; side (or an &#8220;upward&#8221; side and a &#8220;downward&#8221; side), just as a choice of orientation of a curve gives the curve &#8220;forward&#8221; and &#8220;backward&#8221; directions.<\/p>\n<\/section>\n<h3 class=\"text-lg font-bold text-text-100 mt-1 -mb-1.5\">Examples of Orientable Surfaces<\/h3>\n<p class=\"whitespace-normal break-words\">Closed surfaces such as spheres are orientable. If we choose the outward normal vector at each point on the surface of the sphere, then the unit normal vectors vary continuously. This is called the <strong>positive orientation<\/strong> of the closed surface (Figure 1).<\/p>\n<p class=\"whitespace-normal break-words\">We also could choose the inward normal vector at each point to give an &#8220;inward&#8221; orientation, which is the <strong>negative orientation<\/strong> of the surface.<\/p>\n<figure id=\"attachment_1490\" aria-describedby=\"caption-attachment-1490\" style=\"width: 419px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1490\" src=\"https:\/\/content-cdn.one.lumenlearning.com\/wp-content\/uploads\/sites\/68\/2025\/10\/17155741\/77e1b19b355301d02587740e1996aafb385abb68.webp\" alt=\"A three-dimensional image of an oriented sphere with positive orientation. A normal vector N stretches out from the top of the sphere, as does one from the upper left portion of the sphere.\" width=\"419\" height=\"519\" srcset=\"https:\/\/content-cdn.one.lumenlearning.com\/wp-content\/uploads\/sites\/68\/2025\/10\/17155741\/77e1b19b355301d02587740e1996aafb385abb68.webp 419w, https:\/\/content-cdn.one.lumenlearning.com\/wp-content\/uploads\/sites\/68\/2025\/10\/17155741\/77e1b19b355301d02587740e1996aafb385abb68-242x300.webp 242w, https:\/\/content-cdn.one.lumenlearning.com\/wp-content\/uploads\/sites\/68\/2025\/10\/17155741\/77e1b19b355301d02587740e1996aafb385abb68-65x81.webp 65w, https:\/\/content-cdn.one.lumenlearning.com\/wp-content\/uploads\/sites\/68\/2025\/10\/17155741\/77e1b19b355301d02587740e1996aafb385abb68-225x279.webp 225w, https:\/\/content-cdn.one.lumenlearning.com\/wp-content\/uploads\/sites\/68\/2025\/10\/17155741\/77e1b19b355301d02587740e1996aafb385abb68-350x434.webp 350w\" sizes=\"auto, (max-width: 419px) 100vw, 419px\" \/><figcaption id=\"caption-attachment-1490\" class=\"wp-caption-text\">Figure 1. An oriented sphere with positive orientation.<\/figcaption><\/figure>\n<\/div>\n<div data-type=\"note\">\n<p class=\"whitespace-normal break-words\">A portion of the graph of any smooth function [latex]z = f(x,y)[\/latex] is also orientable. If we choose the unit normal vector that points &#8220;above&#8221; the surface at each point, then the unit normal vectors vary continuously over the surface. We could also choose the unit normal vector that points &#8220;below&#8221; the surface at each point.<\/p>\n<p class=\"whitespace-normal break-words\">To get such an orientation, we parameterize the graph of [latex]f[\/latex] in the standard way: [latex]\\mathbf{r}(x,y) = \\langle x, y, f(x,y) \\rangle[\/latex], where [latex]x[\/latex] and [latex]y[\/latex] vary over the domain of [latex]f[\/latex]. Then [latex]\\mathbf{t}_x = \\langle 1, 0, f_x \\rangle[\/latex] and [latex]\\mathbf{t}_y = \\langle 0, 1, f_y \\rangle[\/latex], and therefore the cross product [latex]\\mathbf{t}_x \\times \\mathbf{t}_y[\/latex] (which is normal to the surface at any point) is [latex]\\langle -f_x, -f_y, 1 \\rangle[\/latex].<\/p>\n<p class=\"whitespace-normal break-words\">Since the [latex]z[\/latex]-component of this vector is one, the corresponding unit normal vector points &#8220;upward,&#8221; and the upward side of the surface is chosen to be the &#8220;positive&#8221; side.<\/p>\n<h3>Finding an Orientation<\/h3>\n<p class=\"whitespace-normal break-words\">Let [latex]S[\/latex] be a smooth orientable surface with parameterization [latex]\\mathbf{r}(u,v)[\/latex]. For each point [latex]\\mathbf{r}(a,b)[\/latex] on the surface, vectors [latex]\\mathbf{t}_u[\/latex] and [latex]\\mathbf{t}_v[\/latex] lie in the tangent plane at that point.<\/p>\n<p class=\"whitespace-normal break-words\">Vector [latex]\\mathbf{t}_u \\times \\mathbf{t}_v[\/latex] is normal to the tangent plane at [latex]\\mathbf{r}(a,b)[\/latex] and is therefore normal to [latex]S[\/latex] at that point. Therefore, the choice of unit normal vector:<\/p>\n<p class=\"whitespace-normal break-words\" style=\"text-align: center;\">[latex]\\mathbf{N} = \\frac{\\mathbf{t}_u \\times \\mathbf{t}_v}{||\\mathbf{t}_u \\times \\mathbf{t}_v||}[\/latex]<\/p>\n<p class=\"whitespace-normal break-words\">gives an orientation of surface [latex]S[\/latex].<\/p>\n<section class=\"textbox example\" aria-label=\"Example\">Give an orientation of cylinder [latex]x^2+y^2=r^2[\/latex], [latex]0\\leq{z}\\leq{h}[\/latex].<\/p>\n<div class=\"qa-wrapper\" style=\"display: block\"><button class=\"show-answer show-answer-button collapsed\" data-target=\"q814592943\">Show Solution<\/button><\/p>\n<div id=\"q814592943\" class=\"hidden-answer\" style=\"display: none\">\n<p id=\"fs-id1167793500444\">This surface has parameterization<\/p>\n<p style=\"text-align: center;\">[latex]{\\bf{r}}(u,v)=\\langle{r}\\cos{u},r\\sin{u},v\\rangle, \\ 0\\leq{u}\\leq2\\pi, \\ 0\\leq{v}\\leq{h}[\/latex].<\/p>\n<p id=\"fs-id1167793469021\">The tangent vectors are [latex]{\\bf{t}}_u=\\langle-r\\sin{u},r\\cos{u},0\\rangle[\/latex] and [latex]{\\bf{t}}_v=\\langle0,0,1\\rangle[\/latex]. To get an orientation of the surface, we compute the unit normal vector<\/p>\n<p style=\"text-align: center;\">[latex]{\\bf{N}}=\\frac{{\\bf{t}}_u\\times{\\bf{t}}_v}{||{\\bf{t}}_u\\times{\\bf{t}}_v||}[\/latex].<\/p>\n<p id=\"fs-id1167793375428\">In this case, [latex]{\\bf{t}}_u\\times{\\bf{t}}_v=\\langle{r}\\cos{u},r\\sin{u},0\\rangle[\/latex] and therefore<\/p>\n<p style=\"text-align: center;\">[latex]\\||{\\bf{t}}_u\\times{\\bf{t}}_v||=\\sqrt{r^2\\cos^2u+r^2\\sin^2u}=r[\/latex].<\/p>\n<p id=\"fs-id1167793628408\">An orientation of the cylinder is<\/p>\n<p style=\"text-align: center;\">[latex]{\\bf{N}}(u,v)=\\frac{\\langle{r}\\cos{u},r\\sin{u},0\\rangle}4=\\langle\\cos{u},\\sin{u},0\\rangle[\/latex].<\/p>\n<p id=\"fs-id1167794200651\">Notice that all vectors are parallel to the [latex]xy[\/latex]-plane, which should be the case with vectors that are normal to the cylinder. Furthermore, all the vectors point outward, and therefore this is an outward orientation of the cylinder (Figure 2).<\/p>\n<figure id=\"attachment_1491\" aria-describedby=\"caption-attachment-1491\" style=\"width: 324px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1491\" src=\"https:\/\/content-cdn.one.lumenlearning.com\/wp-content\/uploads\/sites\/68\/2025\/10\/17155830\/01a213b83bee3bd61a266c988ef6073ff33e236b.webp\" alt=\"A diagram of a vertical cylinder cut in half by a plane. An outward-pointing normal stretches out from the side of the cylinder.\" width=\"324\" height=\"130\" srcset=\"https:\/\/content-cdn.one.lumenlearning.com\/wp-content\/uploads\/sites\/68\/2025\/10\/17155830\/01a213b83bee3bd61a266c988ef6073ff33e236b.webp 324w, https:\/\/content-cdn.one.lumenlearning.com\/wp-content\/uploads\/sites\/68\/2025\/10\/17155830\/01a213b83bee3bd61a266c988ef6073ff33e236b-300x120.webp 300w, https:\/\/content-cdn.one.lumenlearning.com\/wp-content\/uploads\/sites\/68\/2025\/10\/17155830\/01a213b83bee3bd61a266c988ef6073ff33e236b-65x26.webp 65w, https:\/\/content-cdn.one.lumenlearning.com\/wp-content\/uploads\/sites\/68\/2025\/10\/17155830\/01a213b83bee3bd61a266c988ef6073ff33e236b-225x90.webp 225w\" sizes=\"auto, (max-width: 324px) 100vw, 324px\" \/><figcaption id=\"caption-attachment-1491\" class=\"wp-caption-text\">Figure 2. If all the vectors normal to a cylinder point outward, then this is an outward orientation of the cylinder.<\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/section>\n<h3 class=\"text-lg font-bold text-text-100 mt-1 -mb-1.5\">Nonorientable Surfaces<\/h3>\n<p class=\"whitespace-normal break-words\">Since every curve has a &#8220;forward&#8221; and &#8220;backward&#8221; direction (or, in the case of a closed curve, a clockwise and counterclockwise direction), it is possible to give an orientation to any curve. Hence, it is possible to think of every curve as an oriented curve. This is not the case with surfaces, however. Some surfaces cannot be oriented; such surfaces are called <strong>nonorientable<\/strong>.<\/p>\n<p class=\"whitespace-normal break-words\">Essentially, a surface can be oriented if the surface has an &#8220;inner&#8221; side and an &#8220;outer&#8221; side, or an &#8220;upward&#8221; side and a &#8220;downward&#8221; side. Some surfaces are twisted in such a fashion that there is no well-defined notion of an &#8220;inner&#8221; or &#8220;outer&#8221; side.<\/p>\n<section class=\"textbox example\" aria-label=\"Example\">\n<p class=\"whitespace-normal break-words\">The classic example of a nonorientable surface is the <strong>M\u00f6bius strip<\/strong>. To create a M\u00f6bius strip, take a rectangular strip of paper, give the piece of paper a half-twist, and then glue the ends together (Figure 3).<\/p>\n<p class=\"whitespace-normal break-words\">Because of the half-twist in the strip, the surface has no &#8220;outer&#8221; side or &#8220;inner&#8221; side. If you imagine placing a normal vector at a point on the strip and having the vector travel all the way around the band, then (because of the half-twist) the vector points in the opposite direction when it gets back to its original position. Therefore, the strip really only has one side.<\/p>\n<figure id=\"attachment_1492\" aria-describedby=\"caption-attachment-1492\" style=\"width: 967px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1492\" src=\"https:\/\/content-cdn.one.lumenlearning.com\/wp-content\/uploads\/sites\/68\/2025\/10\/17155849\/ece3f82fa6299fa46743148895ebb42685d65bdd.webp\" alt=\"An image showing the construction of a Mobius strip. The first step shows a rectangle with corners A, B, C, and D, labeled from bottom left to bottom right in a clockwise manner. In the second step, the rectangle is flipped along the middle; now, corner D is in the upper right position, and corner C is in the lower right position. We can see the \u201cback\u201d side of the rectangle. In the final step, the rectangle is looped. Corner B connects to corner D, and corner A connects to corner C. The flip from step two remains. But, the \u201cfront\u201d and \u201cback\u201d are now the same because of the flip!\" width=\"967\" height=\"131\" srcset=\"https:\/\/content-cdn.one.lumenlearning.com\/wp-content\/uploads\/sites\/68\/2025\/10\/17155849\/ece3f82fa6299fa46743148895ebb42685d65bdd.webp 967w, https:\/\/content-cdn.one.lumenlearning.com\/wp-content\/uploads\/sites\/68\/2025\/10\/17155849\/ece3f82fa6299fa46743148895ebb42685d65bdd-300x41.webp 300w, https:\/\/content-cdn.one.lumenlearning.com\/wp-content\/uploads\/sites\/68\/2025\/10\/17155849\/ece3f82fa6299fa46743148895ebb42685d65bdd-768x104.webp 768w, https:\/\/content-cdn.one.lumenlearning.com\/wp-content\/uploads\/sites\/68\/2025\/10\/17155849\/ece3f82fa6299fa46743148895ebb42685d65bdd-65x9.webp 65w, https:\/\/content-cdn.one.lumenlearning.com\/wp-content\/uploads\/sites\/68\/2025\/10\/17155849\/ece3f82fa6299fa46743148895ebb42685d65bdd-225x30.webp 225w, https:\/\/content-cdn.one.lumenlearning.com\/wp-content\/uploads\/sites\/68\/2025\/10\/17155849\/ece3f82fa6299fa46743148895ebb42685d65bdd-350x47.webp 350w\" sizes=\"auto, (max-width: 967px) 100vw, 967px\" \/><figcaption id=\"caption-attachment-1492\" class=\"wp-caption-text\">Figure 3. The construction of a M\u00f6bius strip.<\/figcaption><\/figure>\n<\/section>\n<section class=\"textbox proTip\" aria-label=\"Pro Tip\">\n<p class=\"whitespace-normal break-words\">Since some surfaces are nonorientable, it is not possible to define a vector surface integral on all piecewise smooth surfaces. This is in contrast to vector line integrals, which can be defined on any piecewise smooth curve.<\/p>\n<\/section>\n<\/div>\n","protected":false},"author":15,"menu_order":13,"template":"","meta":{"_candela_citation":"[]","pb_show_title":"on","pb_short_title":"","pb_subtitle":"","pb_authors":[],"pb_section_license":""},"chapter-type":[],"contributor":[],"license":[],"class_list":["post-1453","chapter","type-chapter","status-publish","hentry"],"part":438,"module-header":"- Select Header -","content_attributions":[],"internal_book_links":[],"video_content":null,"cc_video_embed_content":{"cc_scripts":"","media_targets":[]},"try_it_collection":null,"_links":{"self":[{"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/pressbooks\/v2\/chapters\/1453","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/pressbooks\/v2\/chapters"}],"about":[{"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/wp\/v2\/types\/chapter"}],"author":[{"embeddable":true,"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/wp\/v2\/users\/15"}],"version-history":[{"count":4,"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/pressbooks\/v2\/chapters\/1453\/revisions"}],"predecessor-version":[{"id":2097,"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/pressbooks\/v2\/chapters\/1453\/revisions\/2097"}],"part":[{"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/pressbooks\/v2\/parts\/438"}],"metadata":[{"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/pressbooks\/v2\/chapters\/1453\/metadata\/"}],"wp:attachment":[{"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/wp\/v2\/media?parent=1453"}],"wp:term":[{"taxonomy":"chapter-type","embeddable":true,"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/pressbooks\/v2\/chapter-type?post=1453"},{"taxonomy":"contributor","embeddable":true,"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/wp\/v2\/contributor?post=1453"},{"taxonomy":"license","embeddable":true,"href":"https:\/\/content.one.lumenlearning.com\/calculus3\/wp-json\/wp\/v2\/license?post=1453"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}